Added lower bounds for chance of charm fading.

Parsed on live to be approximately no lower
than 5% regardless of level difference.
This commit is contained in:
KayenEQ
2014-03-02 19:44:42 -05:00
parent c02ba17845
commit 84c85a4605
3 changed files with 15 additions and 8 deletions
+1 -1
View File
@@ -190,7 +190,7 @@ public:
virtual int32 GetActSpellDuration(uint16 spell_id, int32 duration){ return duration;}
virtual int32 GetActSpellCasttime(uint16 spell_id, int32 casttime);
float ResistSpell(uint8 resist_type, uint16 spell_id, Mob *caster, bool use_resist_override = false,
int resist_override = 0, bool CharismaCheck = false);
int resist_override = 0, bool CharismaCheck = false, bool CharmTick = false);
uint16 GetSpecializeSkillValue(uint16 spell_id) const;
void SendSpellBarDisable();
void SendSpellBarEnable(uint16 spellid);