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Update client_evolving_items.cpp (#4767)
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@ -128,6 +128,7 @@ void Client::ProcessEvolvingItem(const uint64 exp, const Mob *mob)
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evolve_amount = exp * RuleR(EvolvingItems, PercentOfSoloExperience) / 100;
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}
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inst->SetEvolveAddToCurrentAmount(evolve_amount);
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inst->CalculateEvolveProgression();
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auto e = CharacterEvolvingItemsRepository::SetCurrentAmountAndProgression(
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