Implement Guild Banks for RoF/RoF2

Everything appears to work, but please test!
This commit is contained in:
Michael Cook (mackal)
2015-11-17 18:15:46 -05:00
parent 525a39912f
commit 8464a0e3b5
14 changed files with 585 additions and 31 deletions
+108
View File
@@ -1889,6 +1889,114 @@ struct GuildUpdate_Struct {
GuildsListEntry_Struct entry;
};
struct GuildBankAck_Struct
{
/*00*/ uint32 Action; // 10
/*04*/ uint32 Unknown04;
/*08*/ uint32 Unknown08;
};
struct GuildBankDepositAck_Struct
{
/*00*/ uint32 Action; // 10
/*04*/ uint32 Unknown04;
/*08*/ uint32 Unknown08;
/*08*/ uint32 Fail; //1 = Fail, 0 = Success
};
struct GuildBankPromote_Struct
{
/*00*/ uint32 Action; // 3
/*04*/ uint32 Unknown04;
/*08*/ uint32 Unknown08;
/*12*/ uint32 Slot;
/*16*/ uint32 Slot2; // Always appears to be the same as Slot for Action code 3
/*20*/ uint32 unknown20;
};
struct GuildBankPermissions_Struct
{
/*00*/ uint32 Action; // 6
/*04*/ uint32 Unknown04;
/*08*/ uint32 Unknown08;
/*08*/ uint16 SlotID;
/*10*/ uint16 Unknown10; // Saw 1, probably indicating it is the main area rather than deposits
/*12*/ uint32 ItemID;
/*16*/ uint32 Permissions;
/*20*/ char MemberName[64];
};
struct GuildBankViewItem_Struct
{
/*00*/ uint32 Action;
/*04*/ uint32 Unknown04;
/*08*/ uint32 Unknown08;
/*08*/ uint16 SlotID; // 0 = Deposit area, 1 = Main area
/*10*/ uint16 Area;
/*12*/ uint32 Unknown12;
/*16*/ uint32 Unknown16;
};
struct GuildBankWithdrawItem_Struct
{
/*00*/ uint32 Action;
/*04*/ uint32 Unknown04;
/*08*/ uint32 Unknown08;
/*08*/ uint16 SlotID;
/*10*/ uint16 Area;
/*12*/ uint32 Unknown12;
/*16*/ uint32 Quantity;
/*20*/
};
struct GuildBankItemUpdate_Struct
{
void Init(uint32 inAction, uint32 inUnknown004, uint16 inSlotID, uint16 inArea, uint16 inUnknown012, uint32 inItemID, uint32 inIcon, uint32 inQuantity,
uint32 inPermissions, uint32 inAllowMerge, bool inUseable)
{
Action = inAction;
Unknown004 = inUnknown004;
SlotID = inSlotID;
Area = inArea;
Unknown012 = inUnknown012;
ItemID = inItemID;
Icon = inIcon;
Quantity = inQuantity;
Permissions = inPermissions;
AllowMerge = inAllowMerge;
Useable = inUseable;
ItemName[0] = '\0';
Donator[0] = '\0';
WhoFor[0] = '\0';
};
/*000*/ uint32 Action;
/*004*/ uint32 Unknown004;
/*008*/ uint32 Unknown08;
/*012*/ uint16 SlotID;
/*014*/ uint16 Area;
/*016*/ uint32 Unknown012;
/*020*/ uint32 ItemID;
/*024*/ uint32 Icon;
/*028*/ uint32 Quantity;
/*032*/ uint32 Permissions;
/*036*/ uint8 AllowMerge;
/*037*/ uint8 Useable; // Used in conjunction with the Public-if-useable permission.
/*038*/ char ItemName[64];
/*102*/ char Donator[64];
/*166*/ char WhoFor[64];
/*230*/ uint16 Unknown226;
};
struct GuildBankClear_Struct
{
/*00*/ uint32 Action;
/*04*/ uint32 Unknown04;
/*08*/ uint32 Unknown08;
/*12*/ uint32 DepositAreaCount;
/*16*/ uint32 MainAreaCount;
};
/*
** Money Loot
** Length: 22 Bytes