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Implement Guild Banks for RoF/RoF2
Everything appears to work, but please test!
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@@ -4724,6 +4724,22 @@ struct GuildBankItemUpdate_Struct
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/*226*/ uint16 Unknown226;
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};
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// newer clients (RoF+) send a list that contains 240 entries
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// The packets don't actually use all 64 chars in the strings, but we'll just overallocate for these
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struct GuildBankItemListEntry_Struct
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{
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uint8 vaild;
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uint32 permissions;
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char whofor[64];
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char donator[64];
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uint32 item_id;
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uint32 item_icon;
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uint32 quantity;
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uint8 allow_merge; // 1 here for non-full stacks
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uint8 usable;
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char item_name[64];
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};
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struct GuildBankClear_Struct
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{
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/*00*/ uint32 Action;
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