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Rework regens to match modern clients
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@@ -336,6 +336,7 @@ public:
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void BuffFadeDetrimentalByCaster(Mob *caster);
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void BuffFadeBySitModifier();
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bool IsAffectedByBuff(uint16 spell_id);
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bool IsAffectedByBuffByGlobalGroup(GlobalGroup group);
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void BuffModifyDurationBySpellID(uint16 spell_id, int32 newDuration);
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int AddBuff(Mob *caster, const uint16 spell_id, int duration = 0, int32 level_override = -1);
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int CanBuffStack(uint16 spellid, uint8 caster_level, bool iFailIfOverwrite = false);
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