Rework regens to match modern clients

This commit is contained in:
Michael Cook (mackal)
2017-10-08 00:13:53 -04:00
parent 43f459b194
commit 8400994c57
31 changed files with 558 additions and 95 deletions
+1 -1
View File
@@ -915,7 +915,7 @@ void Mob::ApplyAABonuses(const AA::Rank &rank, StatBonuses *newbon)
newbon->GivePetGroupTarget = true;
break;
case SE_ItemHPRegenCapIncrease:
newbon->ItemHPRegenCap = +base1;
newbon->ItemHPRegenCap += base1;
break;
case SE_Ambidexterity:
newbon->Ambidexterity += base1;
+4 -5
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@@ -6727,7 +6727,7 @@ int32 Bot::CalcATK() {
}
void Bot::CalcRestState() {
if(!RuleI(Character, RestRegenPercent))
if(!RuleB(Character, RestRegenEnabled))
return;
RestRegenHP = RestRegenMana = RestRegenEndurance = 0;
@@ -6743,10 +6743,9 @@ void Bot::CalcRestState() {
}
}
RestRegenHP = (GetMaxHP() * RuleI(Character, RestRegenPercent) / 100);
RestRegenMana = (GetMaxMana() * RuleI(Character, RestRegenPercent) / 100);
if(RuleB(Character, RestRegenEndurance))
RestRegenEndurance = (GetMaxEndurance() * RuleI(Character, RestRegenPercent) / 100);
RestRegenHP = 6 * (GetMaxHP() / RuleI(Character, RestRegenHP));
RestRegenMana = 6 * (GetMaxMana() / RuleI(Character, RestRegenMana));
RestRegenEndurance = 6 * (GetMaxEndurance() / RuleI(Character, RestRegenEnd));
}
int32 Bot::LevelRegen() {
+207 -9
View File
@@ -160,7 +160,8 @@ Client::Client(EQStreamInterface* ieqs)
npc_close_scan_timer(6000),
hp_self_update_throttle_timer(300),
hp_other_update_throttle_timer(500),
position_update_timer(10000)
position_update_timer(10000),
tmSitting(0)
{
for (int client_filter = 0; client_filter < _FilterCount; client_filter++)
@@ -270,9 +271,10 @@ Client::Client(EQStreamInterface* ieqs)
m_ClientVersion = EQEmu::versions::ClientVersion::Unknown;
m_ClientVersionBit = 0;
AggroCount = 0;
RestRegenHP = 0;
RestRegenMana = 0;
RestRegenEndurance = 0;
ooc_regen = false;
AreaHPRegen = 1.0f;
AreaManaRegen = 1.0f;
AreaEndRegen = 1.0f;
XPRate = 100;
current_endurance = 0;
@@ -329,6 +331,9 @@ Client::Client(EQStreamInterface* ieqs)
interrogateinv_flag = false;
for (int i = 0; i < InnateSkillMax; ++i)
m_pp.InnateSkills[i] = InnateDisabled;
AI_Init();
}
@@ -4598,7 +4603,7 @@ void Client::IncrementAggroCount() {
//
AggroCount++;
if(!RuleI(Character, RestRegenPercent))
if(!RuleB(Character, RestRegenEnabled))
return;
// If we already had aggro before this method was called, the combat indicator should already be up for SoF clients,
@@ -4635,7 +4640,7 @@ void Client::DecrementAggroCount() {
AggroCount--;
if(!RuleI(Character, RestRegenPercent))
if(!RuleB(Character, RestRegenEnabled))
return;
// Something else is still aggro on us, can't rest yet.
@@ -6722,7 +6727,7 @@ void Client::SendStatsWindow(Client* client, bool use_window)
cap_regen_field = itoa(CalcHPRegenCap());
spell_regen_field = itoa(spellbonuses.HPRegen);
aa_regen_field = itoa(aabonuses.HPRegen);
total_regen_field = itoa(CalcHPRegen());
total_regen_field = itoa(CalcHPRegen(true));
break;
}
case 1: {
@@ -6735,7 +6740,7 @@ void Client::SendStatsWindow(Client* client, bool use_window)
cap_regen_field = itoa(CalcManaRegenCap());
spell_regen_field = itoa(spellbonuses.ManaRegen);
aa_regen_field = itoa(aabonuses.ManaRegen);
total_regen_field = itoa(CalcManaRegen());
total_regen_field = itoa(CalcManaRegen(true));
}
else { continue; }
break;
@@ -6749,7 +6754,7 @@ void Client::SendStatsWindow(Client* client, bool use_window)
cap_regen_field = itoa(CalcEnduranceRegenCap());
spell_regen_field = itoa(spellbonuses.EnduranceRegen);
aa_regen_field = itoa(aabonuses.EnduranceRegen);
total_regen_field = itoa(CalcEnduranceRegen());
total_regen_field = itoa(CalcEnduranceRegen(true));
break;
}
default: { break; }
@@ -9066,3 +9071,196 @@ void Client::SetPetCommandState(int button, int state)
FastQueuePacket(&app);
}
bool Client::CanMedOnHorse()
{
// no horse is false
if (GetHorseId() == 0)
return false;
// can't med while attacking
if (auto_attack)
return false;
return animation == 0 && m_Delta.x == 0.0f && m_Delta.y == 0.0f; // TODO: animation is SpeedRun
}
void Client::EnableAreaHPRegen(int value)
{
AreaHPRegen = value * 0.001f;
SendAppearancePacket(AT_AreaHPRegen, value); // does this send to whole zone?
// send test and particles?
}
void Client::DisableAreaHPRegen()
{
AreaHPRegen = 1.0f;
SendAppearancePacket(AT_AreaHPRegen, 1000);
}
void Client::EnableAreaManaRegen(int value)
{
AreaManaRegen = value * 0.001f;
SendAppearancePacket(AT_AreaManaRegen, value); // does this send to whole zone?
// send test and particles?
}
void Client::DisableAreaManaRegen()
{
AreaManaRegen = 1.0f;
SendAppearancePacket(AT_AreaManaRegen, 1000);
}
void Client::EnableAreaEndRegen(int value)
{
AreaEndRegen = value * 0.001f;
SendAppearancePacket(AT_AreaEndRegen, value); // does this send to whole zone?
// send test and particles?
}
void Client::DisableAreaEndRegen()
{
AreaEndRegen = 1.0f;
SendAppearancePacket(AT_AreaEndRegen, 1000);
}
void Client::EnableAreaRegens(int value)
{
EnableAreaHPRegen(value);
EnableAreaManaRegen(value);
EnableAreaEndRegen(value);
}
void Client::DisableAreaRegens()
{
DisableAreaHPRegen();
DisableAreaManaRegen();
DisableAreaEndRegen();
}
void Client::InitInnates()
{
// this function on the client also inits the level one innate skills (like swimming, hide, etc)
// we won't do that here, lets just do the InnateSkills for now. Basically translation of what the client is doing
// A lot of these we could probably have ignored because they have no known use or are 100% client side
// but I figured just in case we'll do them all out
//
// The client calls this in a few places. When you remove a vision buff and in SetHeights, which is called in
// illusions, mounts, and a bunch of other cases. All of the calls to InitInnates are wrapped in restoring regen
// besides the call initializing the first time
auto race = GetRace();
auto class_ = GetClass();
for (int i = 0; i < InnateSkillMax; ++i)
m_pp.InnateSkills[i] = InnateDisabled;
m_pp.InnateSkills[InnateInspect] = InnateEnabled;
m_pp.InnateSkills[InnateOpen] = InnateEnabled;
if (race >= RT_FROGLOK_3) {
if (race == RT_SKELETON_2 || race == RT_FROGLOK_3)
m_pp.InnateSkills[InnateUltraVision] = InnateEnabled;
else
m_pp.InnateSkills[InnateInfravision] = InnateEnabled;
}
switch (race) {
case RT_BARBARIAN:
case RT_BARBARIAN_2:
m_pp.InnateSkills[InnateSlam] = InnateEnabled;
break;
case RT_ERUDITE:
case RT_ERUDITE_2:
m_pp.InnateSkills[InnateLore] = InnateEnabled;
break;
case RT_WOOD_ELF:
case RT_GUARD_3:
m_pp.InnateSkills[InnateInfravision] = InnateEnabled;
break;
case RT_HIGH_ELF:
case RT_GUARD_2:
m_pp.InnateSkills[InnateInfravision] = InnateEnabled;
m_pp.InnateSkills[InnateLore] = InnateEnabled;
break;
case RT_DARK_ELF:
case RT_DARK_ELF_2:
case RT_VAMPIRE_2:
m_pp.InnateSkills[InnateUltraVision] = InnateEnabled;
break;
case RT_TROLL:
case RT_TROLL_2:
m_pp.InnateSkills[InnateRegen] = InnateEnabled;
m_pp.InnateSkills[InnateSlam] = InnateEnabled;
m_pp.InnateSkills[InnateInfravision] = InnateEnabled;
break;
case RT_DWARF:
case RT_DWARF_2:
m_pp.InnateSkills[InnateInfravision] = InnateEnabled;
break;
case RT_OGRE:
case RT_OGRE_2:
m_pp.InnateSkills[InnateInfravision] = InnateEnabled;
m_pp.InnateSkills[InnateSlam] = InnateEnabled;
m_pp.InnateSkills[InnateNoBash] = InnateEnabled;
m_pp.InnateSkills[InnateBashDoor] = InnateEnabled;
break;
case RT_HALFLING:
case RT_HALFLING_2:
m_pp.InnateSkills[InnateInfravision] = InnateEnabled;
break;
case RT_GNOME:
m_pp.InnateSkills[InnateInfravision] = InnateEnabled;
m_pp.InnateSkills[InnateLore] = InnateEnabled;
break;
case RT_IKSAR:
m_pp.InnateSkills[InnateRegen] = InnateEnabled;
m_pp.InnateSkills[InnateInfravision] = InnateEnabled;
break;
case RT_VAH_SHIR:
m_pp.InnateSkills[InnateInfravision] = InnateEnabled;
break;
case RT_FROGLOK_2:
case RT_GHOST:
case RT_GHOUL:
case RT_SKELETON:
case RT_VAMPIRE:
case RT_WILL_O_WISP:
case RT_ZOMBIE:
case RT_SPECTRE:
case RT_GHOST_2:
case RT_GHOST_3:
case RT_DRAGON_2:
case RT_INNORUUK:
m_pp.InnateSkills[InnateUltraVision] = InnateEnabled;
break;
case RT_HUMAN:
case RT_GUARD:
case RT_BEGGAR:
case RT_HUMAN_2:
case RT_HUMAN_3:
case RT_FROGLOK_3: // client does froglok weird, but this should work out fine
break;
default:
m_pp.InnateSkills[InnateInfravision] = InnateEnabled;
break;
}
switch (class_) {
case DRUID:
m_pp.InnateSkills[InnateHarmony] = InnateEnabled;
break;
case BARD:
m_pp.InnateSkills[InnateReveal] = InnateEnabled;
break;
case ROGUE:
m_pp.InnateSkills[InnateSurprise] = InnateEnabled;
m_pp.InnateSkills[InnateReveal] = InnateEnabled;
break;
case RANGER:
m_pp.InnateSkills[InnateAwareness] = InnateEnabled;
break;
case MONK:
m_pp.InnateSkills[InnateSurprise] = InnateEnabled;
m_pp.InnateSkills[InnateAwareness] = InnateEnabled;
default:
break;
}
}
+44 -6
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@@ -199,6 +199,27 @@ struct RespawnOption
float heading;
};
// do not ask what all these mean because I have no idea!
// named from the client's CEverQuest::GetInnateDesc, they're missing some
enum eInnateSkill {
InnateEnabled = 0,
InnateAwareness = 1,
InnateBashDoor = 2,
InnateBreathFire = 3,
InnateHarmony = 4,
InnateInfravision = 6,
InnateLore = 8,
InnateNoBash = 9,
InnateRegen = 10,
InnateSlam = 11,
InnateSurprise = 12,
InnateUltraVision = 13,
InnateInspect = 14,
InnateOpen = 15,
InnateReveal = 16,
InnateSkillMax = 25, // size of array in client
InnateDisabled = 255
};
const uint32 POPUPID_UPDATE_SHOWSTATSWINDOW = 1000000;
@@ -406,6 +427,16 @@ public:
const int32& SetMana(int32 amount);
int32 CalcManaRegenCap();
// guild pool regen shit. Sends a SpawnAppearance with a value that regens to value * 0.001
void EnableAreaHPRegen(int value);
void DisableAreaHPRegen();
void EnableAreaManaRegen(int value);
void DisableAreaManaRegen();
void EnableAreaEndRegen(int value);
void DisableAreaEndRegen();
void EnableAreaRegens(int value);
void DisableAreaRegens();
void ServerFilter(SetServerFilter_Struct* filter);
void BulkSendTraderInventory(uint32 char_id);
void SendSingleTraderItem(uint32 char_id, int uniqueid);
@@ -540,7 +571,7 @@ public:
/*Endurance and such*/
void CalcMaxEndurance(); //This calculates the maximum endurance we can have
int32 CalcBaseEndurance(); //Calculates Base End
int32 CalcEnduranceRegen(); //Calculates endurance regen used in DoEnduranceRegen()
int32 CalcEnduranceRegen(bool bCombat = false); //Calculates endurance regen used in DoEnduranceRegen()
int32 GetEndurance() const {return current_endurance;} //This gets our current endurance
int32 GetMaxEndurance() const {return max_end;} //This gets our endurance from the last CalcMaxEndurance() call
int32 CalcEnduranceRegenCap();
@@ -719,6 +750,7 @@ public:
void SendTradeskillDetails(uint32 recipe_id);
bool TradeskillExecute(DBTradeskillRecipe_Struct *spec);
void CheckIncreaseTradeskill(int16 bonusstat, int16 stat_modifier, float skillup_modifier, uint16 success_modifier, EQEmu::skills::SkillType tradeskill);
void InitInnates();
void GMKill();
inline bool IsMedding() const {return medding;}
@@ -760,6 +792,9 @@ public:
void SummonHorse(uint16 spell_id);
void SetHorseId(uint16 horseid_in);
uint16 GetHorseId() const { return horseId; }
bool CanMedOnHorse();
bool CanFastRegen() const { return ooc_regen; }
void NPCSpawn(NPC *target_npc, const char *identifier, uint32 extra = 0);
@@ -862,6 +897,7 @@ public:
void SetHunger(int32 in_hunger);
void SetThirst(int32 in_thirst);
void SetConsumption(int32 in_hunger, int32 in_thirst);
bool IsStarved() const { if (GetGM() || !RuleB(Character, EnableHungerPenalties)) return false; return m_pp.hunger_level == 0 || m_pp.thirst_level == 0; }
bool CheckTradeLoreConflict(Client* other);
bool CheckTradeNonDroppable();
@@ -1345,8 +1381,8 @@ private:
int32 CalcCorrup();
int32 CalcMaxHP();
int32 CalcBaseHP();
int32 CalcHPRegen();
int32 CalcManaRegen();
int32 CalcHPRegen(bool bCombat = false);
int32 CalcManaRegen(bool bCombat = false);
int32 CalcBaseManaRegen();
uint32 GetClassHPFactor();
void DoHPRegen();
@@ -1410,6 +1446,7 @@ private:
std::string BuyerWelcomeMessage;
bool AbilityTimer;
int Haste; //precalced value
uint32 tmSitting; // time stamp started sitting, used for HP regen bonus added on MAY 5, 2004
int32 max_end;
int32 current_endurance;
@@ -1513,9 +1550,10 @@ private:
unsigned int AggroCount; // How many mobs are aggro on us.
unsigned int RestRegenHP;
unsigned int RestRegenMana;
unsigned int RestRegenEndurance;
bool ooc_regen;
float AreaHPRegen;
float AreaManaRegen;
float AreaEndRegen;
bool EngagedRaidTarget;
uint32 SavedRaidRestTimer;
+205 -34
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@@ -22,6 +22,8 @@
#include "../common/rulesys.h"
#include "../common/spdat.h"
#include "../common/data_verification.h"
#include "client.h"
#include "mob.h"
@@ -231,16 +233,81 @@ int32 Client::LevelRegen()
return hp;
}
int32 Client::CalcHPRegen()
int32 Client::CalcHPRegen(bool bCombat)
{
int32 regen = LevelRegen() + itembonuses.HPRegen + spellbonuses.HPRegen;
regen += aabonuses.HPRegen + GroupLeadershipAAHealthRegeneration();
int item_regen = itembonuses.HPRegen; // worn spells and +regen, already capped
item_regen += GetHeroicSTA() / 20;
item_regen += aabonuses.HPRegen;
int base = 0;
auto base_data = database.GetBaseData(GetLevel(), GetClass());
if (base_data)
base = static_cast<int>(base_data->hp_regen);
auto level = GetLevel();
bool skip_innate = false;
if (IsSitting()) {
if (level >= 50) {
base++;
if (level >= 65)
base++;
}
if ((Timer::GetCurrentTime() - tmSitting) > 60000) {
if (!IsAffectedByBuffByGlobalGroup(GlobalGroup::Lich)) {
auto tic_diff = std::min((Timer::GetCurrentTime() - tmSitting) / 60000, static_cast<uint32>(9));
if (tic_diff != 1) { // starts at 2 mins
int tic_bonus = tic_diff * 1.5 * base;
if (m_pp.InnateSkills[InnateRegen] != InnateDisabled)
tic_bonus = tic_bonus * 1.2;
base = tic_bonus;
skip_innate = true;
} else if (m_pp.InnateSkills[InnateRegen] == InnateDisabled) { // no innate regen gets first tick
int tic_bonus = base * 1.5;
base = tic_bonus;
}
}
}
}
if (!skip_innate && m_pp.InnateSkills[InnateRegen] != InnateDisabled) {
if (level >= 50) {
++base;
if (level >= 55)
++base;
}
base *= 2;
}
if (IsStarved())
base = 0;
base += GroupLeadershipAAHealthRegeneration();
// some IsKnockedOut that sets to -1
base = base * 100.0f * AreaHPRegen * 0.01f + 0.5f;
// another check for IsClient && !(base + item_regen) && Cur_HP <= 0 do --base; do later
if (!bCombat && CanFastRegen() && (IsSitting() || CanMedOnHorse())) {
auto fast_mod = RuleI(Character, RestRegenHP); // TODO: this is actually zone based
auto max_hp = GetMaxHP();
int fast_regen = 6 * (max_hp / fast_mod);
if (base < fast_regen) // weird, but what the client is doing
base = fast_regen;
}
int regen = base + item_regen + spellbonuses.HPRegen; // TODO: client does this in buff tick
return (regen * RuleI(Character, HPRegenMultiplier) / 100);
}
int32 Client::CalcHPRegenCap()
{
int cap = RuleI(Character, ItemHealthRegenCap) + itembonuses.HeroicSTA / 25;
int cap = RuleI(Character, ItemHealthRegenCap);
if (GetLevel() > 60)
cap = std::max(cap, GetLevel() - 30); // if the rule is set greater than normal I guess
if (GetLevel() > 65)
cap += GetLevel() - 65;
cap += aabonuses.ItemHPRegenCap + spellbonuses.ItemHPRegenCap + itembonuses.ItemHPRegenCap;
return (cap * RuleI(Character, HPRegenMultiplier) / 100);
}
@@ -1169,43 +1236,72 @@ int32 Client::CalcBaseManaRegen()
return regen;
}
int32 Client::CalcManaRegen()
int32 Client::CalcManaRegen(bool bCombat)
{
uint8 clevel = GetLevel();
int32 regen = 0;
//this should be changed so we dont med while camping, etc...
if (IsSitting() || (GetHorseId() != 0)) {
BuffFadeBySitModifier();
if (HasSkill(EQEmu::skills::SkillMeditate)) {
this->medding = true;
regen = (((GetSkill(EQEmu::skills::SkillMeditate) / 10) + (clevel - (clevel / 4))) / 4) + 4;
regen += spellbonuses.ManaRegen + itembonuses.ManaRegen;
CheckIncreaseSkill(EQEmu::skills::SkillMeditate, nullptr, -5);
}
else {
regen = 2 + spellbonuses.ManaRegen + itembonuses.ManaRegen;
int regen = 0;
auto level = GetLevel();
if (!IsStarved()) {
// client does some base regen for shrouds here
if (IsSitting() || CanMedOnHorse()) {
// kind of weird to do it here w/e
// client does some base medding regen for shrouds here
if (GetClass() != BARD) {
auto skill = GetSkill(EQEmu::skills::SkillMeditate);
if (skill > 0) {
regen++;
if (skill > 1)
regen++;
if (skill >= 15)
regen += skill / 15;
}
}
}
}
else {
this->medding = false;
regen = 2 + spellbonuses.ManaRegen + itembonuses.ManaRegen;
if (level > 61) {
regen++;
if (level > 63)
regen++;
}
//AAs
regen += aabonuses.ManaRegen;
// add in + 1 bonus for SE_CompleteHeal, but we don't do anything for it yet?
int item_bonus = itembonuses.ManaRegen; // this is capped already
int heroic_bonus = 0;
switch (GetCasterClass()) {
case 'W':
heroic_bonus = GetHeroicWIS();
break;
default:
heroic_bonus = GetHeroicINT();
break;
}
item_bonus += heroic_bonus / 25;
regen += item_bonus;
if (level <= 70 && regen > 65)
regen = 65;
regen = regen * 100.0f * AreaManaRegen * 0.01f + 0.5f;
if (!bCombat && CanFastRegen() && (IsSitting() || CanMedOnHorse())) {
auto fast_mod = RuleI(Character, RestRegenMana); // TODO: this is actually zone based
auto max_mana = GetMaxMana();
int fast_regen = 6 * (max_mana / fast_mod);
if (regen < fast_regen) // weird, but what the client is doing
regen = fast_regen;
}
regen += spellbonuses.ManaRegen; // TODO: live does this in buff tick
return (regen * RuleI(Character, ManaRegenMultiplier) / 100);
}
int32 Client::CalcManaRegenCap()
{
int32 cap = RuleI(Character, ItemManaRegenCap) + aabonuses.ItemManaRegenCap;
switch (GetCasterClass()) {
case 'I':
cap += (itembonuses.HeroicINT / 25);
break;
case 'W':
cap += (itembonuses.HeroicWIS / 25);
break;
}
return (cap * RuleI(Character, ManaRegenMultiplier) / 100);
}
@@ -2091,16 +2187,91 @@ int32 Client::CalcBaseEndurance()
return base_end;
}
int32 Client::CalcEnduranceRegen()
int32 Client::CalcEnduranceRegen(bool bCombat)
{
int32 regen = int32(GetLevel() * 4 / 10) + 2;
regen += aabonuses.EnduranceRegen + spellbonuses.EnduranceRegen + itembonuses.EnduranceRegen;
int base = 0;
if (!IsStarved()) {
auto base_data = database.GetBaseData(GetLevel(), GetClass());
if (base_data) {
base = static_cast<int>(base_data->end_regen);
if (!auto_attack && base > 0)
base += base / 2;
}
}
// so when we are mounted, our local client SpeedRun is always 0, so this is always false, but the packets we process it to our own shit :P
bool is_running = runmode && animation != 0 && GetHorseId() == 0; // TODO: animation is really what MQ2 calls SpeedRun
int weight_limit = GetSTR();
auto level = GetLevel();
if (GetClass() == MONK) {
if (level > 99)
weight_limit = 58;
else if (level > 94)
weight_limit = 57;
else if (level > 89)
weight_limit = 56;
else if (level > 84)
weight_limit = 55;
else if (level > 79)
weight_limit = 54;
else if (level > 64)
weight_limit = 53;
else if (level > 63)
weight_limit = 50;
else if (level > 61)
weight_limit = 47;
else if (level > 59)
weight_limit = 45;
else if (level > 54)
weight_limit = 40;
else if (level > 50)
weight_limit = 38;
else if (level > 44)
weight_limit = 36;
else if (level > 29)
weight_limit = 34;
else if (level > 14)
weight_limit = 32;
else
weight_limit = 30;
}
bool encumbered = (CalcCurrentWeight() / 10) >= weight_limit;
if (is_running)
base += level / -15;
if (encumbered)
base += level / -15;
auto item_bonus = GetHeroicAGI() + GetHeroicDEX() + GetHeroicSTA() + GetHeroicSTR();
item_bonus = item_bonus / 4 / 50;
item_bonus += itembonuses.EnduranceRegen; // this is capped already
base += item_bonus;
base = base * AreaEndRegen + 0.5f;
auto aa_regen = aabonuses.EnduranceRegen;
int regen = base;
if (!bCombat && CanFastRegen() && (IsSitting() || CanMedOnHorse())) {
auto fast_mod = RuleI(Character, RestRegenEnd); // TODO: this is actually zone based
auto max_end = GetMaxEndurance();
int fast_regen = 6 * (max_end / fast_mod);
if (aa_regen < fast_regen) // weird, but what the client is doing
aa_regen = fast_regen;
}
regen += aa_regen;
regen += spellbonuses.EnduranceRegen; // TODO: client does this in buff tick
return (regen * RuleI(Character, EnduranceRegenMultiplier) / 100);
}
int32 Client::CalcEnduranceRegenCap()
{
int cap = (RuleI(Character, ItemEnduranceRegenCap) + itembonuses.HeroicSTR / 25 + itembonuses.HeroicDEX / 25 + itembonuses.HeroicAGI / 25 + itembonuses.HeroicSTA / 25);
int cap = RuleI(Character, ItemEnduranceRegenCap);
return (cap * RuleI(Character, EnduranceRegenMultiplier) / 100);
}
+4
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@@ -1414,6 +1414,8 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
if (class_ == MONK)
consume_food_timer.SetTimer(CONSUMPTION_MNK_TIMER);
InitInnates();
/* If GM not set in DB, and does not meet min status to be GM, reset */
if (m_pp.gm && admin < minStatusToBeGM)
m_pp.gm = 0;
@@ -13054,6 +13056,8 @@ void Client::Handle_OP_SpawnAppearance(const EQApplicationPacket *app)
InterruptSpell();
SetFeigned(false);
BindWound(this, false, true);
tmSitting = Timer::GetCurrentTime();
BuffFadeBySitModifier();
}
else if (sa->parameter == ANIM_CROUCH) {
if (!UseBardSpellLogic())
+13 -13
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@@ -1820,7 +1820,7 @@ void Client::OPGMSummon(const EQApplicationPacket *app)
}
void Client::DoHPRegen() {
SetHP(GetHP() + CalcHPRegen() + RestRegenHP);
SetHP(GetHP() + CalcHPRegen());
SendHPUpdate();
}
@@ -1828,7 +1828,10 @@ void Client::DoManaRegen() {
if (GetMana() >= max_mana && spellbonuses.ManaRegen >= 0)
return;
SetMana(GetMana() + CalcManaRegen() + RestRegenMana);
if (GetMana() < max_mana && (IsSitting() || CanMedOnHorse()) && HasSkill(EQEmu::skills::SkillMeditate))
CheckIncreaseSkill(EQEmu::skills::SkillMeditate, nullptr, -5);
SetMana(GetMana() + CalcManaRegen());
CheckManaEndUpdate();
}
@@ -1869,10 +1872,11 @@ void Client::DoStaminaHungerUpdate()
void Client::DoEnduranceRegen()
{
if(GetEndurance() >= GetMaxEndurance())
return;
// endurance has some negative mods that could result in a negative regen when starved
int regen = CalcEnduranceRegen();
SetEndurance(GetEndurance() + CalcEnduranceRegen() + RestRegenEndurance);
if (regen < 0 || (regen > 0 && GetEndurance() < GetMaxEndurance()))
SetEndurance(GetEndurance() + regen);
}
void Client::DoEnduranceUpkeep() {
@@ -1921,12 +1925,12 @@ void Client::CalcRestState() {
// The client must have been out of combat for RuleI(Character, RestRegenTimeToActivate) seconds,
// must be sitting down, and must not have any detrimental spells affecting them.
//
if(!RuleI(Character, RestRegenPercent))
if(!RuleB(Character, RestRegenEnabled))
return;
RestRegenHP = RestRegenMana = RestRegenEndurance = 0;
ooc_regen = false;
if(AggroCount || !IsSitting())
if(AggroCount || !(IsSitting() || CanMedOnHorse()))
return;
if(!rest_timer.Check(false))
@@ -1941,12 +1945,8 @@ void Client::CalcRestState() {
}
}
RestRegenHP = (GetMaxHP() * RuleI(Character, RestRegenPercent) / 100);
ooc_regen = true;
RestRegenMana = (GetMaxMana() * RuleI(Character, RestRegenPercent) / 100);
if(RuleB(Character, RestRegenEndurance))
RestRegenEndurance = (GetMaxEndurance() * RuleI(Character, RestRegenPercent) / 100);
}
void Client::DoTracking()
+1
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@@ -151,6 +151,7 @@ void Client::SummonHorse(uint16 spell_id) {
uint16 tmpID = horse->GetID();
SetHorseId(tmpID);
BuffFadeBySitModifier();
}
+4 -5
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@@ -1154,7 +1154,7 @@ void Merc::CalcRestState() {
// The bot must have been out of combat for RuleI(Character, RestRegenTimeToActivate) seconds,
// must be sitting down, and must not have any detrimental spells affecting them.
//
if(!RuleI(Character, RestRegenPercent))
if(!RuleB(Character, RestRegenEnabled))
return;
RestRegenHP = RestRegenMana = RestRegenEndurance = 0;
@@ -1174,12 +1174,11 @@ void Merc::CalcRestState() {
}
}
RestRegenHP = (GetMaxHP() * RuleI(Character, RestRegenPercent) / 100);
RestRegenHP = 6 * (GetMaxHP() / RuleI(Character, RestRegenHP));
RestRegenMana = (GetMaxMana() * RuleI(Character, RestRegenPercent) / 100);
RestRegenMana = 6 * (GetMaxMana() / RuleI(Character, RestRegenMana));
if(RuleB(Character, RestRegenEndurance))
RestRegenEndurance = (GetMaxEndurance() * RuleI(Character, RestRegenPercent) / 100);
RestRegenEndurance = 6 * (GetMaxEndurance() / RuleI(Character, RestRegenEnd));
}
bool Merc::HasSkill(EQEmu::skills::SkillType skill_id) const {
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@@ -336,6 +336,7 @@ public:
void BuffFadeDetrimentalByCaster(Mob *caster);
void BuffFadeBySitModifier();
bool IsAffectedByBuff(uint16 spell_id);
bool IsAffectedByBuffByGlobalGroup(GlobalGroup group);
void BuffModifyDurationBySpellID(uint16 spell_id, int32 newDuration);
int AddBuff(Mob *caster, const uint16 spell_id, int duration = 0, int32 level_override = -1);
int CanBuffStack(uint16 spellid, uint8 caster_level, bool iFailIfOverwrite = false);
+3
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@@ -60,6 +60,9 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
const SPDat_Spell_Struct &spell = spells[spell_id];
if (spell.disallow_sit && IsBuffSpell(spell_id) && IsClient() && (CastToClient()->IsSitting() || CastToClient()->GetHorseId() != 0))
return false;
bool c_override = false;
if (caster && caster->IsClient() && GetCastedSpellInvSlot() > 0) {
const EQEmu::ItemInstance *inst = caster->CastToClient()->GetInv().GetItem(GetCastedSpellInvSlot());
+13
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@@ -4234,6 +4234,19 @@ bool Mob::IsAffectedByBuff(uint16 spell_id)
return false;
}
bool Mob::IsAffectedByBuffByGlobalGroup(GlobalGroup group)
{
int buff_count = GetMaxTotalSlots();
for (int i = 0; i < buff_count; ++i) {
if (buffs[i].spellid == SPELL_UNKNOWN)
continue;
if (spells[buffs[i].spellid].spell_category == static_cast<int>(group))
return true;
}
return false;
}
// checks if 'this' can be affected by spell_id from caster
// returns true if the spell should fail, false otherwise
bool Mob::IsImmuneToSpell(uint16 spell_id, Mob *caster)