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Rework regens to match modern clients
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@@ -740,6 +740,7 @@ static const uint32 MAX_PP_LANGUAGE = 28;
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static const uint32 MAX_PP_SPELLBOOK = 400;
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static const uint32 MAX_PP_MEMSPELL = 9;
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static const uint32 MAX_PP_SKILL = PACKET_SKILL_ARRAY_SIZE; // 100 - actual skills buffer size
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static const uint32 MAX_PP_INNATE_SKILL = 25;
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static const uint32 MAX_PP_AA_ARRAY = 240;
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static const uint32 MAX_GROUP_MEMBERS = 6;
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static const uint32 MAX_RECAST_TYPES = 20;
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@@ -844,7 +845,8 @@ struct PlayerProfile_Struct
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/*04452*/ uint32 silver_cursor; // Silver Pieces on cursor
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/*04456*/ uint32 copper_cursor; // Copper Pieces on cursor
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/*04460*/ uint32 skills[MAX_PP_SKILL]; // [400] List of skills // 100 dword buffer
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/*04860*/ uint8 unknown04760[136];
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/*04860*/ uint32 InnateSkills[MAX_PP_INNATE_SKILL];
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/*04960*/ uint8 unknown04760[36];
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/*04996*/ uint32 toxicity; // Potion Toxicity (15=too toxic, each potion adds 3)
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/*05000*/ uint32 thirst_level; // Drink (ticks till next drink)
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/*05004*/ uint32 hunger_level; // Food (ticks till next eat)
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