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Rework regens to match modern clients
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@@ -854,6 +854,7 @@ static const uint32 MAX_PP_REF_SPELLBOOK = 480; // Set for Player Profile size r
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static const uint32 MAX_PP_REF_MEMSPELL = 9; // Set for Player Profile size retain
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static const uint32 MAX_PP_SKILL = PACKET_SKILL_ARRAY_SIZE; // 100 - actual skills buffer size
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static const uint32 MAX_PP_INNATE_SKILL = 25;
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static const uint32 MAX_PP_AA_ARRAY = 240;
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static const uint32 MAX_GROUP_MEMBERS = 6;
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static const uint32 MAX_RECAST_TYPES = 20;
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@@ -993,7 +994,8 @@ struct PlayerProfile_Struct
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/*4768*/ int32 platinum_shared; // Platinum shared between characters
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/*4772*/ uint8 unknown4808[24];
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/*4796*/ uint32 skills[MAX_PP_SKILL]; // [400] List of skills // 100 dword buffer
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/*5196*/ uint8 unknown5132[184];
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/*5196*/ uint32 InnateSkills[MAX_PP_INNATE_SKILL];
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/*5296*/ uint8 unknown5132[84];
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/*5380*/ uint32 pvp2; //
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/*5384*/ uint32 unknown5420; //
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/*5388*/ uint32 pvptype; //
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