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[Rules] Add Multiplier for Heroic Stats. (#3014)
* initial work * [Rules] Add Multiplier for Heroic Stats. * Add bots * update SendStatsWindow * fix SendStatsWindow
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+14
-5
@@ -6381,7 +6381,7 @@ void Client::SendStatsWindow(Client* client, bool use_window)
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if(CalcMaxMana() > 0) {
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cur_name = " M: ";
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cur_field = itoa(GetMana());
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total_field = itoa(CalcMaxMana());
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total_field = itoa(GetMaxMana());
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}
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else { continue; }
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@@ -6436,7 +6436,8 @@ void Client::SendStatsWindow(Client* client, bool use_window)
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regen_row_color = color_red;
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base_regen_field = itoa(LevelRegen());
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item_regen_field = itoa(itembonuses.HPRegen);
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item_regen_field = itoa(
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itembonuses.HPRegen +(GetHeroicSTA() * RuleR(Character, HeroicStaminaMultiplier) / 20));
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cap_regen_field = itoa(CalcHPRegenCap());
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spell_regen_field = itoa(spellbonuses.HPRegen);
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aa_regen_field = itoa(aabonuses.HPRegen);
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@@ -6444,12 +6445,15 @@ void Client::SendStatsWindow(Client* client, bool use_window)
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break;
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}
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case 1: {
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if(CalcMaxMana() > 0) {
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if(GetMaxMana() > 0) {
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regen_row_header = "M: ";
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regen_row_color = color_blue;
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base_regen_field = itoa(CalcBaseManaRegen());
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item_regen_field = itoa(itembonuses.ManaRegen);
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int32 heroic_mana_regen = (GetCasterClass() == 'W') ?
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GetHeroicWIS() * RuleR(Character, HeroicWisdomMultiplier) / 25 :
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GetHeroicINT() * RuleR(Character, HeroicIntelligenceMultiplier) / 25;
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item_regen_field = itoa(itembonuses.ManaRegen + heroic_mana_regen);
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cap_regen_field = itoa(CalcManaRegenCap());
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spell_regen_field = itoa(spellbonuses.ManaRegen);
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aa_regen_field = itoa(aabonuses.ManaRegen);
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@@ -6463,7 +6467,12 @@ void Client::SendStatsWindow(Client* client, bool use_window)
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regen_row_color = color_green;
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base_regen_field = itoa(((GetLevel() * 4 / 10) + 2));
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item_regen_field = itoa(itembonuses.EnduranceRegen);
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double heroic_str = GetHeroicSTR() * RuleR(Character, HeroicStrengthMultiplier);
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double heroic_sta = GetHeroicSTA() * RuleR(Character, HeroicStaminaMultiplier);
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double heroic_dex = GetHeroicDEX() * RuleR(Character, HeroicDexterityMultiplier);
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double heroic_agi = GetHeroicAGI() * RuleR(Character, HeroicAgilityMultiplier);
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double heroic_stats = (heroic_str + heroic_sta + heroic_dex + heroic_agi) / 4;
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item_regen_field = itoa(itembonuses.EnduranceRegen + heroic_stats);
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cap_regen_field = itoa(CalcEnduranceRegenCap());
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spell_regen_field = itoa(spellbonuses.EnduranceRegen);
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aa_regen_field = itoa(aabonuses.EnduranceRegen);
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