mirror of
https://github.com/EQEmu/Server.git
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Merge remote-tracking branch 'remotes/origin/logging_changes'
This commit is contained in:
+16
-24
@@ -17,7 +17,8 @@ Copyright (C) 2001-2004 EQEMu Development Team (http://eqemulator.net)
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*/
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#include "../common/classes.h"
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#include "../common/debug.h"
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#include "../common/global_define.h"
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#include "../common/eqemu_logsys.h"
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#include "../common/eq_packet_structs.h"
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#include "../common/races.h"
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#include "../common/spdat.h"
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@@ -444,7 +445,7 @@ void Client::HandleAAAction(aaID activate) {
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break;
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default:
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LogFile->write(EQEmuLog::Error, "Unknown AA nonspell action type %d", caa->action);
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Log.Out(Logs::General, Logs::Error, "Unknown AA nonspell action type %d", caa->action);
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return;
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}
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@@ -500,7 +501,7 @@ void Mob::TemporaryPets(uint16 spell_id, Mob *targ, const char *name_override, u
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PetRecord record;
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if(!database.GetPetEntry(spells[spell_id].teleport_zone, &record))
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{
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LogFile->write(EQEmuLog::Error, "Unknown swarm pet spell id: %d, check pets table", spell_id);
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Log.Out(Logs::General, Logs::Error, "Unknown swarm pet spell id: %d, check pets table", spell_id);
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Message(13, "Unable to find data for pet %s", spells[spell_id].teleport_zone);
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return;
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}
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@@ -527,7 +528,7 @@ void Mob::TemporaryPets(uint16 spell_id, Mob *targ, const char *name_override, u
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const NPCType *npc_type = database.GetNPCType(pet.npc_id);
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if(npc_type == nullptr) {
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//log write
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LogFile->write(EQEmuLog::Error, "Unknown npc type for swarm pet spell id: %d", spell_id);
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Log.Out(Logs::General, Logs::Error, "Unknown npc type for swarm pet spell id: %d", spell_id);
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Message(0,"Unable to find pet!");
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return;
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}
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@@ -624,7 +625,7 @@ void Mob::TypesTemporaryPets(uint32 typesid, Mob *targ, const char *name_overrid
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const NPCType *npc_type = database.GetNPCType(typesid);
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if(npc_type == nullptr) {
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//log write
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LogFile->write(EQEmuLog::Error, "Unknown npc type for swarm pet type id: %d", typesid);
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Log.Out(Logs::General, Logs::Error, "Unknown npc type for swarm pet type id: %d", typesid);
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Message(0,"Unable to find pet!");
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return;
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}
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@@ -949,7 +950,7 @@ void Client::SendAAStats() {
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void Client::BuyAA(AA_Action* action)
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{
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mlog(AA__MESSAGE, "Starting to buy AA %d", action->ability);
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Log.Out(Logs::Detail, Logs::AA, "Starting to buy AA %d", action->ability);
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//find the AA information from the database
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SendAA_Struct* aa2 = zone->FindAA(action->ability);
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@@ -961,7 +962,7 @@ void Client::BuyAA(AA_Action* action)
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a = action->ability - i;
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if(a <= 0)
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break;
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mlog(AA__MESSAGE, "Could not find AA %d, trying potential parent %d", action->ability, a);
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Log.Out(Logs::Detail, Logs::AA, "Could not find AA %d, trying potential parent %d", action->ability, a);
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aa2 = zone->FindAA(a);
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if(aa2 != nullptr)
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break;
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@@ -978,7 +979,7 @@ void Client::BuyAA(AA_Action* action)
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uint32 cur_level = GetAA(aa2->id);
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if((aa2->id + cur_level) != action->ability) { //got invalid AA
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mlog(AA__ERROR, "Unable to find or match AA %d (found %d + lvl %d)", action->ability, aa2->id, cur_level);
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Log.Out(Logs::Detail, Logs::AA, "Unable to find or match AA %d (found %d + lvl %d)", action->ability, aa2->id, cur_level);
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return;
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}
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@@ -1009,7 +1010,7 @@ void Client::BuyAA(AA_Action* action)
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if (m_pp.aapoints >= real_cost && cur_level < aa2->max_level) {
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SetAA(aa2->id, cur_level + 1);
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mlog(AA__MESSAGE, "Set AA %d to level %d", aa2->id, cur_level + 1);
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Log.Out(Logs::Detail, Logs::AA, "Set AA %d to level %d", aa2->id, cur_level + 1);
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m_pp.aapoints -= real_cost;
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@@ -1427,10 +1428,10 @@ SendAA_Struct* Zone::FindAA(uint32 id) {
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}
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void Zone::LoadAAs() {
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LogFile->write(EQEmuLog::Status, "Loading AA information...");
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Log.Out(Logs::General, Logs::Status, "Loading AA information...");
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totalAAs = database.CountAAs();
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if(totalAAs == 0) {
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LogFile->write(EQEmuLog::Error, "Failed to load AAs!");
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Log.Out(Logs::General, Logs::Error, "Failed to load AAs!");
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aas = nullptr;
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return;
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}
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@@ -1445,11 +1446,11 @@ void Zone::LoadAAs() {
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}
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//load AA Effects into aa_effects
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LogFile->write(EQEmuLog::Status, "Loading AA Effects...");
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Log.Out(Logs::General, Logs::Status, "Loading AA Effects...");
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if (database.LoadAAEffects2())
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LogFile->write(EQEmuLog::Status, "Loaded %d AA Effects.", aa_effects.size());
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Log.Out(Logs::General, Logs::Status, "Loaded %d AA Effects.", aa_effects.size());
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else
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LogFile->write(EQEmuLog::Error, "Failed to load AA Effects!");
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Log.Out(Logs::General, Logs::Error, "Failed to load AA Effects!");
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}
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bool ZoneDatabase::LoadAAEffects2() {
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@@ -1458,12 +1459,11 @@ bool ZoneDatabase::LoadAAEffects2() {
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const std::string query = "SELECT aaid, slot, effectid, base1, base2 FROM aa_effects ORDER BY aaid ASC, slot ASC";
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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LogFile->write(EQEmuLog::Error, "Error in ZoneDatabase::LoadAAEffects2 query: '%s': %s", query.c_str(), results.ErrorMessage().c_str());
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return false;
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}
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if (!results.RowCount()) { //no results
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LogFile->write(EQEmuLog::Error, "Error loading AA Effects, none found in the database.");
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Log.Out(Logs::General, Logs::Error, "Error loading AA Effects, none found in the database.");
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return false;
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}
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@@ -1800,7 +1800,6 @@ bool ZoneDatabase::LoadAAEffects() {
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"redux_aa, redux_rate, redux_aa2, redux_rate2 FROM aa_actions";
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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LogFile->write(EQEmuLog::Error, "Error in LoadAAEffects query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
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return false;
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}
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@@ -1839,7 +1838,6 @@ uint8 ZoneDatabase::GetTotalAALevels(uint32 skill_id) {
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std::string query = StringFormat("SELECT count(slot) FROM aa_effects WHERE aaid = %i", skill_id);
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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LogFile->write(EQEmuLog::Error, "Error in GetTotalAALevels '%s: %s", query.c_str(), results.ErrorMessage().c_str());
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return 0;
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}
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@@ -1893,7 +1891,6 @@ uint32 ZoneDatabase::CountAAs(){
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const std::string query = "SELECT count(title_sid) FROM altadv_vars";
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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LogFile->write(EQEmuLog::Error, "Error in ZoneDatabase::CountAAs query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
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return 0;
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}
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@@ -1910,7 +1907,6 @@ uint32 ZoneDatabase::CountAAEffects() {
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const std::string query = "SELECT count(id) FROM aa_effects";
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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LogFile->write(EQEmuLog::Error, "Error in ZoneDatabase::CountAALevels query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
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return 0;
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}
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@@ -1943,14 +1939,12 @@ void ZoneDatabase::LoadAAs(SendAA_Struct **load){
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load[index]->seq = index+1;
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}
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} else {
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LogFile->write(EQEmuLog::Error, "Error in ZoneDatabase::LoadAAs query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
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}
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AARequiredLevelAndCost.clear();
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query = "SELECT skill_id, level, cost from aa_required_level_cost order by skill_id";
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results = QueryDatabase(query);
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if (!results.Success()) {
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LogFile->write(EQEmuLog::Error, "Error in ZoneDatabase::LoadAAs query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
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return;
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}
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@@ -1968,7 +1962,6 @@ SendAA_Struct* ZoneDatabase::GetAASkillVars(uint32 skill_id)
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std::string query = "SET @row = 0"; //initialize "row" variable in database for next query
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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LogFile->write(EQEmuLog::Error, "Error in GetAASkillVars '%s': %s", query.c_str(), results.ErrorMessage().c_str());
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return nullptr;
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}
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@@ -1988,7 +1981,6 @@ SendAA_Struct* ZoneDatabase::GetAASkillVars(uint32 skill_id)
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"FROM altadv_vars a WHERE skill_id=%i", skill_id);
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results = QueryDatabase(query);
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if (!results.Success()) {
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LogFile->write(EQEmuLog::Error, "Error in GetAASkillVars '%s': %s", query.c_str(), results.ErrorMessage().c_str());
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return nullptr;
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}
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