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[Commands] Add #show aa_points Command (#3695)
# Notes - Adds a command to view a player's current, spent, and total AA Points.
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@ -120,6 +120,7 @@ public:
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{.parent_command = "set", .sub_command = "title_suffix", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "titlesuffix"},
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{.parent_command = "set", .sub_command = "title_suffix", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "titlesuffix"},
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{.parent_command = "set", .sub_command = "weather", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "weather"},
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{.parent_command = "set", .sub_command = "weather", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "weather"},
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{.parent_command = "set", .sub_command = "zone", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "zclip|zcolor|zheader|zonelock|zsafecoords|zsky|zunderworld"},
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{.parent_command = "set", .sub_command = "zone", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "zclip|zcolor|zheader|zonelock|zsafecoords|zsky|zunderworld"},
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{.parent_command = "show", .sub_command = "aa_points", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "showaapoints|showaapts"},
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{.parent_command = "show", .sub_command = "aggro", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "aggro"},
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{.parent_command = "show", .sub_command = "aggro", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "aggro"},
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{.parent_command = "show", .sub_command = "buffs", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "showbuffs"},
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{.parent_command = "show", .sub_command = "buffs", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "showbuffs"},
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{.parent_command = "show", .sub_command = "buried_corpse_count", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "getplayerburiedcorpsecount"},
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{.parent_command = "show", .sub_command = "buried_corpse_count", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "getplayerburiedcorpsecount"},
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@ -1,4 +1,5 @@
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#include "../client.h"
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#include "../client.h"
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#include "show/aa_points.cpp"
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#include "show/aggro.cpp"
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#include "show/aggro.cpp"
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#include "show/buffs.cpp"
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#include "show/buffs.cpp"
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#include "show/buried_corpse_count.cpp"
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#include "show/buried_corpse_count.cpp"
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@ -55,6 +56,7 @@ void command_show(Client *c, const Seperator *sep)
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};
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};
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std::vector<Cmd> commands = {
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std::vector<Cmd> commands = {
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Cmd{.cmd = "aa_points", .u = "aa_points", .fn = ShowAAPoints, .a = {"#showaapoints", "#showaapts"}},
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Cmd{.cmd = "aggro", .u = "aggro [Distance] [-v] (-v is verbose Faction Information)", .fn = ShowAggro, .a = {"#aggro"}},
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Cmd{.cmd = "aggro", .u = "aggro [Distance] [-v] (-v is verbose Faction Information)", .fn = ShowAggro, .a = {"#aggro"}},
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Cmd{.cmd = "buffs", .u = "buffs", .fn = ShowBuffs, .a = {"#showbuffs"}},
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Cmd{.cmd = "buffs", .u = "buffs", .fn = ShowBuffs, .a = {"#showbuffs"}},
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Cmd{.cmd = "buried_corpse_count", .u = "buried_corpse_count", .fn = ShowBuriedCorpseCount, .a = {"#getplayerburiedcorpsecount"}},
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Cmd{.cmd = "buried_corpse_count", .u = "buried_corpse_count", .fn = ShowBuriedCorpseCount, .a = {"#getplayerburiedcorpsecount"}},
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37
zone/gm_commands/show/aa_points.cpp
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37
zone/gm_commands/show/aa_points.cpp
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@ -0,0 +1,37 @@
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#include "../../client.h"
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#include "../../dialogue_window.h"
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void ShowAAPoints(Client *c, const Seperator *sep)
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{
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Client *t = c;
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if (c->GetTarget() && c->GetTarget()->IsClient()) {
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t = c->GetTarget()->CastToClient();
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}
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const int aa_points = t->GetAAPoints();
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const int spent_aa_points = t->GetSpentAA();
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const int total_aa_points = (aa_points + spent_aa_points);
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if (!total_aa_points) {
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c->Message(
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Chat::White,
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fmt::format(
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"{} {} no AA Points.",
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c->GetTargetDescription(t, TargetDescriptionType::UCYou),
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c == t ? "have" : "has"
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).c_str()
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);
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return;
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}
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c->Message(
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Chat::White,
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fmt::format(
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"AA Points for {} | Current: {} Spent: {} Total: {}",
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c->GetTargetDescription(t, TargetDescriptionType::UCSelf),
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Strings::Commify(aa_points),
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Strings::Commify(spent_aa_points),
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Strings::Commify(total_aa_points)
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).c_str()
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);
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}
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