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[Commands] Add #show aa_points Command (#3695)
# Notes - Adds a command to view a player's current, spent, and total AA Points.
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#include "../../client.h"
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#include "../../dialogue_window.h"
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void ShowAAPoints(Client *c, const Seperator *sep)
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{
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Client *t = c;
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if (c->GetTarget() && c->GetTarget()->IsClient()) {
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t = c->GetTarget()->CastToClient();
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}
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const int aa_points = t->GetAAPoints();
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const int spent_aa_points = t->GetSpentAA();
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const int total_aa_points = (aa_points + spent_aa_points);
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if (!total_aa_points) {
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c->Message(
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Chat::White,
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fmt::format(
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"{} {} no AA Points.",
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c->GetTargetDescription(t, TargetDescriptionType::UCYou),
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c == t ? "have" : "has"
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).c_str()
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);
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return;
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}
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c->Message(
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Chat::White,
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fmt::format(
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"AA Points for {} | Current: {} Spent: {} Total: {}",
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c->GetTargetDescription(t, TargetDescriptionType::UCSelf),
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Strings::Commify(aa_points),
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Strings::Commify(spent_aa_points),
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Strings::Commify(total_aa_points)
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).c_str()
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);
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}
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