Add another layer of randomization to roam box logic, npc's who weren't originally spawned in water won't roambox into water

This commit is contained in:
Akkadius
2018-08-18 22:01:46 -05:00
parent 4b6ab34fd9
commit 834062fbf9
7 changed files with 61 additions and 8 deletions
+4 -4
View File
@@ -212,10 +212,10 @@ public:
void ReloadWorld(uint32 Option);
void ReloadMerchants();
Map* zonemap;
WaterMap* watermap;
IPathfinder *pathing;
NewZone_Struct newzone_data;
Map *zonemap;
WaterMap *watermap;
IPathfinder *pathing;
NewZone_Struct newzone_data;
SpawnConditionManager spawn_conditions;