Add another layer of randomization to roam box logic, npc's who weren't originally spawned in water won't roambox into water

This commit is contained in:
Akkadius
2018-08-18 22:01:46 -05:00
parent 4b6ab34fd9
commit 834062fbf9
7 changed files with 61 additions and 8 deletions
+1 -1
View File
@@ -455,7 +455,7 @@ bool Mob::MakeNewPositionAndSendUpdate(float x, float y, float z, float speed, b
return true;
}
if ((m_Position.x - x == 0) && (m_Position.y - y == 0)) {//spawn is at target coords
if ((m_Position.x - x == 0) && (m_Position.y - y == 0)) { //spawn is at target coords
return false;
}
else if ((std::abs(m_Position.x - x) < 0.1) && (std::abs(m_Position.y - y) < 0.1)) {