Add another layer of randomization to roam box logic, npc's who weren't originally spawned in water won't roambox into water

This commit is contained in:
Akkadius
2018-08-18 22:01:46 -05:00
parent 4b6ab34fd9
commit 834062fbf9
7 changed files with 61 additions and 8 deletions
+30 -2
View File
@@ -1663,9 +1663,35 @@ void NPC::AI_DoMovement() {
auto move_x = static_cast<float>(zone->random.Real(-roambox_distance, roambox_distance));
auto move_y = static_cast<float>(zone->random.Real(-roambox_distance, roambox_distance));
roambox_destination_x = EQEmu::Clamp((GetX() + move_x), roambox_min_x, roambox_min_y);
roambox_destination_x = EQEmu::Clamp((GetX() + move_x), roambox_min_x, roambox_max_x);
roambox_destination_y = EQEmu::Clamp((GetY() + move_y), roambox_min_y, roambox_max_y);
if (roambox_destination_x == roambox_min_x || roambox_destination_x == roambox_max_x) {
roambox_destination_x = static_cast<float>(zone->random.Real(roambox_min_x, roambox_max_y));
}
if (roambox_destination_y == roambox_min_y || roambox_destination_y == roambox_max_y) {
roambox_destination_y = static_cast<float>(zone->random.Real(roambox_min_y, roambox_max_y));
}
/**
* If mob was not spawned in water, let's not randomly roam them into water
* if the roam box was sloppily configured
*/
if (!this->GetWasSpawnedInWater()) {
if (zone->zonemap != nullptr && zone->watermap != nullptr) {
auto position = glm::vec3(
roambox_destination_x,
roambox_destination_y,
this->FindGroundZ(roambox_destination_x, roambox_destination_y, 5)
);
if (zone->watermap->InLiquid(position)) {
return;
}
}
}
this->FixZ();
Log(Logs::Detail,
@@ -1681,7 +1707,9 @@ void NPC::AI_DoMovement() {
roambox_destination_y);
}
if (!CalculateNewPosition(roambox_destination_x, roambox_destination_y, GetFixedZ(m_Position), move_speed, true)) {
float new_z = this->FindGroundZ(m_Position.x, m_Position.y, 5) + GetZOffset();
if (!CalculateNewPosition(roambox_destination_x, roambox_destination_y, new_z, move_speed, true)) {
time_until_can_move = Timer::GetCurrentTime() + RandomTimer(roambox_min_delay, roambox_delay);
SetMoving(false);
this->FixZ();