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Add another layer of randomization to roam box logic, npc's who weren't originally spawned in water won't roambox into water
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@@ -1414,6 +1414,13 @@ protected:
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bool pseudo_rooted;
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bool endur_upkeep;
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bool degenerating_effects; // true if we have a buff that needs to be recalced every tick
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bool spawned_in_water;
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public:
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bool GetWasSpawnedInWater() const;
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void SetSpawnedInWater(bool spawned_in_water);
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protected:
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// Bind wound
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Timer bindwound_timer;
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