Secrets: Identified OP_GuildPromote for RoF clients.

Secrets: Fixed promotion, demotion, transferring a leader and displaying of client ranks in the Rain of Fear client. The rain of fear client, as such, will only have 3 ranks like the other clients, but supports a theoretical 8 ranks later.
Secrets/Akkadius: Fixed an issue involving character name lookup in the new DB code.
This commit is contained in:
SecretsOTheP
2014-09-02 21:16:20 -04:00
parent 8422178233
commit 832e5e90d1
14 changed files with 158 additions and 33 deletions
+26 -4
View File
@@ -1,4 +1,3 @@
#include "../debug.h"
#include "rof.h"
#include "../opcodemgr.h"
@@ -1974,7 +1973,14 @@ ENCODE(OP_ZoneSpawns)
else
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->guildID);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->guildrank);
/* Translate older ranks to new values */
switch (emu->guildrank) {
case 0: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 5); break; } // GUILD_MEMBER 0
case 1: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 3); break; } // GUILD_OFFICER 1
case 2: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 1); break; } // GUILD_LEADER 2
default: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->guildrank); break; } //
}
}
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->class_);
@@ -2406,7 +2412,15 @@ ENCODE(OP_GuildMemberList) {
PutFieldN(level);
PutFieldN(banker);
PutFieldN(class_);
PutFieldN(rank);
/* Translate older ranks to new values */
switch (emu_e->rank) {
case 0: { e->rank = htonl(5); break; } // GUILD_MEMBER 0
case 1: { e->rank = htonl(3); break; } // GUILD_OFFICER 1
case 2: { e->rank = htonl(1); break; } // GUILD_LEADER 2
default: { e->rank = htonl(emu_e->rank); break; } // GUILD_NONE
}
PutFieldN(time_last_on);
PutFieldN(tribute_enable);
e->unknown01 = 0;
@@ -3330,7 +3344,15 @@ ENCODE(OP_SetGuildRank)
ENCODE_LENGTH_EXACT(GuildSetRank_Struct);
SETUP_DIRECT_ENCODE(GuildSetRank_Struct, structs::GuildSetRank_Struct);
eq->GuildID = emu->Unknown00;
OUT(Rank);
/* Translate older ranks to new values */
switch (emu->Rank) {
case 0: { eq->Rank = 5; break; } // GUILD_MEMBER 0
case 1: { eq->Rank = 3; break; } // GUILD_OFFICER 1
case 2: { eq->Rank = 1; break; } // GUILD_LEADER 2
default: { eq->Rank = emu->Rank; break; }
}
memcpy(eq->MemberName, emu->MemberName, sizeof(eq->MemberName));
OUT(Banker);
eq->Unknown76 = 1;