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Merge from master stuff
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@ -41,7 +41,7 @@ struct material
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glm::vec4 diffuse; // Dcm
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glm::vec4 diffuse; // Dcm
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glm::vec4 specular; // Scm
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glm::vec4 specular; // Scm
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float shininess; // Srm
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float shininess; // Srm
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};
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};
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struct light
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struct light
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{
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{
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glm::vec4 ambient; // Acli
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glm::vec4 ambient; // Acli
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@ -58,7 +58,7 @@ struct light
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float constantAttenuation; // K0
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float constantAttenuation; // K0
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float linearAttenuation; // K1
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float linearAttenuation; // K1
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float quadraticAttenuation;// K2
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float quadraticAttenuation;// K2
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};
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};
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// Sample 1
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// Sample 1
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#include <glm/vec3.hpp>// glm::vec3
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#include <glm/vec3.hpp>// glm::vec3
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