Add a level cap to gray con flee

This commit is contained in:
Michael Cook (mackal)
2018-11-14 22:59:07 -05:00
parent a1b384c254
commit 8302f7cc26
2 changed files with 2 additions and 1 deletions
+1
View File
@@ -419,6 +419,7 @@ RULE_BOOL(Combat, EnableFearPathing, true)
RULE_REAL(Combat, FleeMultiplier, 2.0) // Determines how quickly a NPC will slow down while fleeing. Decrease multiplier to slow NPC down quicker.
RULE_BOOL(Combat, FleeGray, true) // If true FleeGrayHPRatio will be used.
RULE_INT(Combat, FleeGrayHPRatio, 50) //HP % when a Gray NPC begins to flee.
RULE_INT(Combat, FleeGrayMaxLevel, 18) // NPC's above this level won't do gray/green con flee
RULE_INT(Combat, FleeHPRatio, 25) //HP % when a NPC begins to flee.
RULE_BOOL(Combat, FleeIfNotAlone, false) // If false, mobs won't flee if other mobs are in combat with it.
RULE_BOOL(Combat, AdjustProcPerMinute, true)