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Add CheckDoubleAttack for mobs
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@@ -169,6 +169,7 @@ public:
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virtual bool CheckDualWield();
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void DoMainHandAttackRounds(Mob *target, ExtraAttackOptions *opts = nullptr);
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void DoOffHandAttackRounds(Mob *target, ExtraAttackOptions *opts = nullptr);
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virtual bool CheckDoubleAttack(bool tripleAttack = false); // mob version doesn't use this flag
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//Appearance
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void SendLevelAppearance();
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