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converted Warp to xyz_location instead of x,y,z
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@@ -63,7 +63,6 @@ public:
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xyz_heading(float x = 0.0f, float y = 0.0f, float z = 0.0f, float heading = 0.0f);
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xyz_heading(const xyz_heading& locationDir);
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xyz_heading(const xyz_location& locationDir, float heading = 0.0f);
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xyz_heading(const xyz_location locationDir, float heading = 0.0f);
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explicit xyz_heading(const xy_location& locationDir, float z, float heading);
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explicit xyz_heading(const xy_location locationDir, float z, float heading);
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