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converted Warp to xyz_location instead of x,y,z
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@@ -40,14 +40,6 @@ xyz_heading::xyz_heading(const xy_location& locationDir, float z, float heading)
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m_Heading(heading) {
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}
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xyz_heading::xyz_heading(const xyz_location locationDir, float heading) :
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m_X(locationDir.m_X),
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m_Y(locationDir.m_Y),
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m_Z(locationDir.m_Z),
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m_Heading(heading) {
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}
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xyz_heading::xyz_heading(const xy_location locationDir, float z, float heading) :
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m_X(locationDir.m_X),
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m_Y(locationDir.m_Y),
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