mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-31 09:06:46 +00:00
converted Warp to xyz_location instead of x,y,z
This commit is contained in:
+1
-1
@@ -420,7 +420,7 @@ public:
|
||||
virtual inline int32 GetPrimaryFaction() const { return 0; }
|
||||
|
||||
//Movement
|
||||
void Warp( float x, float y, float z );
|
||||
void Warp(const xyz_location& location);
|
||||
inline bool IsMoving() const { return moving; }
|
||||
virtual void SetMoving(bool move) { moving = move; m_Delta = xyz_heading::Origin(); }
|
||||
virtual void GoToBind(uint8 bindnum = 0) { }
|
||||
|
||||
Reference in New Issue
Block a user