converted Warp to xyz_location instead of x,y,z

This commit is contained in:
Arthur Ice
2014-11-29 21:24:57 -08:00
parent 4b48ed7cbc
commit 82cc830297
5 changed files with 9 additions and 22 deletions
+1 -1
View File
@@ -420,7 +420,7 @@ public:
virtual inline int32 GetPrimaryFaction() const { return 0; }
//Movement
void Warp( float x, float y, float z );
void Warp(const xyz_location& location);
inline bool IsMoving() const { return moving; }
virtual void SetMoving(bool move) { moving = move; m_Delta = xyz_heading::Origin(); }
virtual void GoToBind(uint8 bindnum = 0) { }