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/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef EQEMU_LOOTTABLE_REPOSITORY_H
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#define EQEMU_LOOTTABLE_REPOSITORY_H
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#include "../database.h"
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#include "../string_util.h"
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class LoottableRepository {
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public:
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struct Loottable {
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int id;
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std::string name;
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int mincash;
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int maxcash;
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int avgcoin;
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int8 done;
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};
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static std::string PrimaryKey()
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{
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return std::string("id");
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}
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static std::vector<std::string> Columns()
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{
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return {
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"id",
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"name",
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"mincash",
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"maxcash",
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"avgcoin",
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"done",
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};
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}
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static std::string ColumnsRaw()
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{
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return std::string(implode(", ", Columns()));
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}
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static std::string InsertColumnsRaw()
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{
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std::vector<std::string> insert_columns;
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for (auto &column : Columns()) {
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if (column == PrimaryKey()) {
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continue;
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}
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insert_columns.push_back(column);
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}
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return std::string(implode(", ", insert_columns));
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}
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static std::string TableName()
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{
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return std::string("loottable");
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}
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static std::string BaseSelect()
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{
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return fmt::format(
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"SELECT {} FROM {}",
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ColumnsRaw(),
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TableName()
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);
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}
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static std::string BaseInsert()
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{
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return fmt::format(
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"INSERT INTO {} ({}) ",
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TableName(),
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InsertColumnsRaw()
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);
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}
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static Loottable NewEntity()
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{
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Loottable entry{};
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entry.id = 0;
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entry.name = "";
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entry.mincash = 0;
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entry.maxcash = 0;
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entry.avgcoin = 0;
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entry.done = 0;
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return entry;
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}
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static Loottable GetLoottableEntry(
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const std::vector<Loottable> &loottables,
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int loottable_id
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)
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{
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for (auto &loottable : loottables) {
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if (loottable.id == loottable_id) {
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return loottable;
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}
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}
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return NewEntity();
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}
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static Loottable FindOne(
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int loottable_id
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)
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{
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auto results = content_db.QueryDatabase(
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fmt::format(
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"{} WHERE id = {} LIMIT 1",
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BaseSelect(),
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loottable_id
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)
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);
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auto row = results.begin();
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if (results.RowCount() == 1) {
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Loottable entry{};
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entry.id = atoi(row[0]);
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entry.name = row[1];
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entry.mincash = atoi(row[2]);
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entry.maxcash = atoi(row[3]);
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entry.avgcoin = atoi(row[4]);
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entry.done = atoi(row[5]);
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return entry;
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}
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return NewEntity();
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}
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static int DeleteOne(
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int loottable_id
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)
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{
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auto results = content_db.QueryDatabase(
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fmt::format(
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"DELETE FROM {} WHERE {} = {}",
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TableName(),
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PrimaryKey(),
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loottable_id
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static int UpdateOne(
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Loottable loottable_entry
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)
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{
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std::vector<std::string> update_values;
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auto columns = Columns();
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update_values.push_back(columns[1] + " = '" + EscapeString(loottable_entry.name) + "'");
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update_values.push_back(columns[2] + " = " + std::to_string(loottable_entry.mincash));
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update_values.push_back(columns[3] + " = " + std::to_string(loottable_entry.maxcash));
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update_values.push_back(columns[4] + " = " + std::to_string(loottable_entry.avgcoin));
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update_values.push_back(columns[5] + " = " + std::to_string(loottable_entry.done));
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auto results = content_db.QueryDatabase(
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fmt::format(
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"UPDATE {} SET {} WHERE {} = {}",
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TableName(),
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implode(", ", update_values),
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PrimaryKey(),
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loottable_entry.id
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static Loottable InsertOne(
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Loottable loottable_entry
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)
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{
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std::vector<std::string> insert_values;
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insert_values.push_back("'" + EscapeString(loottable_entry.name) + "'");
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insert_values.push_back(std::to_string(loottable_entry.mincash));
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insert_values.push_back(std::to_string(loottable_entry.maxcash));
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insert_values.push_back(std::to_string(loottable_entry.avgcoin));
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insert_values.push_back(std::to_string(loottable_entry.done));
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auto results = content_db.QueryDatabase(
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fmt::format(
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"{} VALUES ({})",
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BaseInsert(),
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implode(",", insert_values)
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)
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);
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if (results.Success()) {
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loottable_entry.id = results.LastInsertedID();
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return loottable_entry;
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}
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loottable_entry = InstanceListRepository::NewEntity();
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return loottable_entry;
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}
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static int InsertMany(
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std::vector<Loottable> loottable_entries
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)
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{
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std::vector<std::string> insert_chunks;
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for (auto &loottable_entry: loottable_entries) {
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std::vector<std::string> insert_values;
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insert_values.push_back("'" + EscapeString(loottable_entry.name) + "'");
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insert_values.push_back(std::to_string(loottable_entry.mincash));
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insert_values.push_back(std::to_string(loottable_entry.maxcash));
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insert_values.push_back(std::to_string(loottable_entry.avgcoin));
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insert_values.push_back(std::to_string(loottable_entry.done));
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insert_chunks.push_back("(" + implode(",", insert_values) + ")");
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}
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std::vector<std::string> insert_values;
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auto results = content_db.QueryDatabase(
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fmt::format(
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"{} VALUES {}",
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BaseInsert(),
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implode(",", insert_chunks)
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static std::vector<Loottable> All()
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{
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std::vector<Loottable> all_entries;
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auto results = content_db.QueryDatabase(
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fmt::format(
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"{}",
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BaseSelect()
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)
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);
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all_entries.reserve(results.RowCount());
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for (auto row = results.begin(); row != results.end(); ++row) {
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Loottable entry{};
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entry.id = atoi(row[0]);
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entry.name = row[1];
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entry.mincash = atoi(row[2]);
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entry.maxcash = atoi(row[3]);
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entry.avgcoin = atoi(row[4]);
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entry.done = atoi(row[5]);
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all_entries.push_back(entry);
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}
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return all_entries;
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}
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};
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#endif //EQEMU_LOOTTABLE_REPOSITORY_H
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