Adds ability to use the ~~old~~ proper 2HB animation and also allows you to do it on a per-zone basis since its rule-based. (#1420)

This commit is contained in:
splose
2021-06-17 12:39:25 -04:00
committed by GitHub
parent 40db13d33e
commit 82ad8b5fe2
2 changed files with 5 additions and 4 deletions
+1 -1
View File
@@ -87,7 +87,7 @@ EQ::skills::SkillType Mob::AttackAnimation(int Hand, const EQ::ItemInstance* wea
break;
case EQ::item::ItemType2HBlunt: // 2H Blunt
skillinuse = EQ::skills::Skill2HBlunt;
type = anim2HSlashing; //anim2HWeapon
type = RuleB(Combat, Classic2HBAnimation) ? anim2HWeapon : anim2HSlashing;
break;
case EQ::item::ItemType2HPiercing: // 2H Piercing
if (IsClient() && CastToClient()->ClientVersion() < EQ::versions::ClientVersion::RoF2)