Adds ability to use the ~~old~~ proper 2HB animation and also allows you to do it on a per-zone basis since its rule-based. (#1420)

This commit is contained in:
splose
2021-06-17 12:39:25 -04:00
committed by GitHub
parent 40db13d33e
commit 82ad8b5fe2
2 changed files with 5 additions and 4 deletions
+4 -3
View File
@@ -450,9 +450,9 @@ RULE_REAL(Combat, AvgDefProcsPerMinute, 2.0, "Average defense procs per minute")
RULE_REAL(Combat, DefProcPerMinAgiContrib, 0.075, "How much agility contributes to defensive proc rate")
RULE_INT(Combat, SpecialAttackACBonus, 15, "Percent amount of damage per AC gained for certain special attacks (damage = AC*SpecialAttackACBonus/100)")
RULE_INT(Combat, NPCFlurryChance, 20, "Chance for NPC to flurry")
RULE_BOOL (Combat,TauntOverLevel, 1, "Allows you to taunt NPC's over warriors level")
RULE_REAL (Combat,TauntSkillFalloff, 0.33, "For every taunt skill point that's not maxed you lose this percentage chance to taunt")
RULE_BOOL (Combat,EXPFromDmgShield, false, "Determine if damage from a damage shield counts for experience gain")
RULE_BOOL(Combat, TauntOverLevel, 1, "Allows you to taunt NPC's over warriors level")
RULE_REAL(Combat, TauntSkillFalloff, 0.33, "For every taunt skill point that's not maxed you lose this percentage chance to taunt")
RULE_BOOL(Combat, EXPFromDmgShield, false, "Determine if damage from a damage shield counts for experience gain")
RULE_INT(Combat, MonkACBonusWeight, 15, "Usually, a monk under this weight threshold gets an AC bonus")
RULE_INT(Combat, QuiverHasteCap, 1000, "Quiver haste cap 1000 on live for a while, currently 700 on live")
RULE_INT(Combat, BerserkerFrenzyStart, 35, "Percentage Health Points below which Warrior and Berserker start frenzy")
@@ -474,6 +474,7 @@ RULE_BOOL(Combat, UseNPCDamageClassLevelMods, true, "Uses GetClassLevelDamageMod
RULE_BOOL(Combat, UseExtendedPoisonProcs, false, "Allow old school poisons to last until characrer zones, at a lower proc rate")
RULE_BOOL(Combat, EnableSneakPull, false, "Enable implementation of Sneak Pull")
RULE_INT(Combat, SneakPullAssistRange, 400, "Modified range of assist for sneak pull")
RULE_BOOL(Combat, Classic2HBAnimation, false, "2HB will use the 2 hand piercing animation instead of the overhead slashing animation")
RULE_CATEGORY_END()
RULE_CATEGORY(NPC)