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Removed a usage of Mob::DistNoRoot and used ComparativeDistance instead
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@ -1480,7 +1480,7 @@ void Merc::AI_Process() {
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if(IsMercCasterCombatRange(GetTarget()))
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if(IsMercCasterCombatRange(GetTarget()))
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atCombatRange = true;
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atCombatRange = true;
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}
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}
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else if(DistNoRoot(*GetTarget()) <= meleeDistance) {
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else if(ComparativeDistance(m_Position, GetTarget()->GetPosition()) <= meleeDistance) {
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atCombatRange = true;
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atCombatRange = true;
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}
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}
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