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[Quest API] Convert Spell Events to similar formats and exports. (#1618)
* [Quest API] Convert Spell Events to similar formats and exports. Export spell ID, caster ID, caster level, tics remaining, and buff slot to Perl/Lua spell events. - Export e.buff_slot, e.caster_id, e.caster_level, e.spell_id, and e.tics_remaining to `event_spell_buff_tic`, `event_spell_effect`, and `event_spell_fade` in Lua. - Export $buff_slot, $caster_id, $caster_level, $spell_id, $tics_remaining to `EVENT_SPELL_EFFECT_BUFF_TIC_CLIENT`, `EVENT_SPELL_EFFECT_BUFF_TIC_NPC`, `EVENT_SPELL_EFFECT_CLIENT`, `EVENT_SPELL_EFFECT_NPC`, and `EVENT_SPELL_FADE` in Perl. * Formatting. * Remove debug variable.
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@@ -46,7 +46,7 @@ public:
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std::vector<EQ::Any> *extra_pointers);
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virtual int EventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers);
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virtual int EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
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virtual int EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers);
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virtual int EventEncounter(QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers);
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@@ -80,7 +80,7 @@ public:
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std::vector<EQ::Any> *extra_pointers);
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virtual int DispatchEventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers);
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virtual int DispatchEventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
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virtual int DispatchEventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers);
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static LuaParser* Instance() {
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@@ -112,7 +112,7 @@ private:
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std::vector<EQ::Any> *extra_pointers, luabind::adl::object *l_func = nullptr);
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int _EventItem(std::string package_name, QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data,
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uint32 extra_data, std::vector<EQ::Any> *extra_pointers, luabind::adl::object *l_func = nullptr);
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int _EventSpell(std::string package_name, QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
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int _EventSpell(std::string package_name, QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers, luabind::adl::object *l_func = nullptr);
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int _EventEncounter(std::string package_name, QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers);
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