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Working on stuck behavior handler, fix for world crash when you can't connect to a login server.
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@@ -66,6 +66,7 @@ private:
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void PushSwimTo(MobMovementEntry &ent, float x, float y, float z, MobMovementMode mode);
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void PushRotateTo(MobMovementEntry &ent, Mob *who, float to, MobMovementMode mode);
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void PushStopMoving(MobMovementEntry &ent);
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void HandleStuckBehavior(Mob *who, float x, float y, float z, MobMovementMode mode);
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struct Implementation;
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std::unique_ptr<Implementation> _impl;
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