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clang-modernize -use-auto convert for world/clientlist.cpp
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parent
bb37dd1b16
commit
81a48cac6c
@ -116,7 +116,8 @@ void ClientList::EnforceSessionLimit(uint32 iLSAccountID) {
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// If we have a char name, they are in a zone, so send a kick to the zone server
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if(strlen(ClientEntry->name())) {
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ServerPacket* pack = new ServerPacket(ServerOP_KickPlayer, sizeof(ServerKickPlayer_Struct));
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auto pack =
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new ServerPacket(ServerOP_KickPlayer, sizeof(ServerKickPlayer_Struct));
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ServerKickPlayer_Struct* skp = (ServerKickPlayer_Struct*) pack->pBuffer;
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strcpy(skp->adminname, "SessionLimit");
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strcpy(skp->name, ClientEntry->name());
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@ -223,7 +224,7 @@ void ClientList::DisconnectByIP(uint32 iIP) {
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countCLEIPs = iterator.GetData();
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if ((countCLEIPs->GetIP() == iIP)) {
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if(strlen(countCLEIPs->name())) {
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ServerPacket* pack = new ServerPacket(ServerOP_KickPlayer, sizeof(ServerKickPlayer_Struct));
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auto pack = new ServerPacket(ServerOP_KickPlayer, sizeof(ServerKickPlayer_Struct));
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ServerKickPlayer_Struct* skp = (ServerKickPlayer_Struct*) pack->pBuffer;
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strcpy(skp->adminname, "SessionLimit");
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strcpy(skp->name, countCLEIPs->name());
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@ -328,7 +329,7 @@ void ClientList::SendCLEList(const int16& admin, const char* to, WorldTCPConnect
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void ClientList::CLEAdd(uint32 iLSID, const char* iLoginName, const char* iLoginKey, int16 iWorldAdmin, uint32 ip, uint8 local) {
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ClientListEntry* tmp = new ClientListEntry(GetNextCLEID(), iLSID, iLoginName, iLoginKey, iWorldAdmin, ip, local);
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auto tmp = new ClientListEntry(GetNextCLEID(), iLSID, iLoginName, iLoginKey, iWorldAdmin, ip, local);
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clientlist.Append(tmp);
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}
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@ -430,7 +431,7 @@ ClientListEntry* ClientList::CheckAuth(const char* iName, const char* iPassword)
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if (accid) {
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uint32 lsid = 0;
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database.GetAccountIDByName(iName, &tmpadmin, &lsid);
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ClientListEntry* tmp = new ClientListEntry(GetNextCLEID(), lsid, iName, tmpMD5, tmpadmin, 0, 0);
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auto tmp = new ClientListEntry(GetNextCLEID(), lsid, iName, tmpMD5, tmpadmin, 0, 0);
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clientlist.Append(tmp);
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return tmp;
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}
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@ -470,7 +471,7 @@ void ClientList::SendOnlineGuildMembers(uint32 FromID, uint32 GuildID)
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Iterator.Reset();
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ServerPacket* pack = new ServerPacket(ServerOP_OnlineGuildMembersResponse, PacketLength);
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auto pack = new ServerPacket(ServerOP_OnlineGuildMembersResponse, PacketLength);
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char *Buffer = (char *)pack->pBuffer;
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@ -572,7 +573,7 @@ void ClientList::SendWhoAll(uint32 fromid,const char* to, int16 admin, Who_All_S
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unknown44[1]=0;
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uint32 unknown52=totalusers;
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uint32 unknown56=1;
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ServerPacket* pack2 = new ServerPacket(ServerOP_WhoAllReply,64+totallength+(49*totalusers));
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auto pack2 = new ServerPacket(ServerOP_WhoAllReply, 64 + totallength + (49 * totalusers));
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memset(pack2->pBuffer,0,pack2->size);
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uchar *buffer=pack2->pBuffer;
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uchar *bufptr=buffer;
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@ -801,7 +802,7 @@ void ClientList::SendFriendsWho(ServerFriendsWho_Struct *FriendsWho, WorldTCPCon
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ClientListEntry* cle;
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int FriendsOnline = FriendsCLEs.size();
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int PacketLength = sizeof(WhoAllReturnStruct) + (47 * FriendsOnline) + TotalLength;
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ServerPacket* pack2 = new ServerPacket(ServerOP_WhoAllReply, PacketLength);
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auto pack2 = new ServerPacket(ServerOP_WhoAllReply, PacketLength);
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memset(pack2->pBuffer,0,pack2->size);
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uchar *buffer=pack2->pBuffer;
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uchar *bufptr=buffer;
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@ -931,7 +932,7 @@ void ClientList::SendLFGMatches(ServerLFGMatchesRequest_Struct *smrs) {
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}
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Iterator.Advance();
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}
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ServerPacket* Pack = new ServerPacket(ServerOP_LFGMatches, (sizeof(ServerLFGMatchesResponse_Struct) * Matches) + 4);
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auto Pack = new ServerPacket(ServerOP_LFGMatches, (sizeof(ServerLFGMatchesResponse_Struct) * Matches) + 4);
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char *Buf = (char *)Pack->pBuffer;
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// FromID is the Entity ID of the player doing the search.
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