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https://github.com/EQEmu/Server.git
synced 2026-06-15 00:28:21 +00:00
Added ConvertExpansionMaskToLatestExpansion
This commit is contained in:
+2
-2
@@ -9472,7 +9472,7 @@ void command_object(Client *c, const Seperator *sep)
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uint32 newid = 0;
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uint16 radius;
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EQApplicationPacket *app;
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auto latest_expansion = EQEmu::expansions::ConvertExpansionBitToExpansion(RuleI(World, ExpansionSettings));
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auto latest_expansion = EQEmu::expansions::ConvertExpansionMaskToLatestExpansion(RuleI(World, ExpansionSettings));
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bool bNewObject = false;
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@@ -9504,7 +9504,7 @@ void command_object(Client *c, const Seperator *sep)
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else
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c->Message(0, "Objects within %u units of your current location:", radius);
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auto latest_expansion = EQEmu::expansions::ConvertExpansionBitToExpansion(RuleI(World, ExpansionSettings));
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auto latest_expansion = EQEmu::expansions::ConvertExpansionMaskToLatestExpansion(RuleI(World, ExpansionSettings));
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std::string query;
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if (radius)
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+2
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@@ -54,7 +54,7 @@ uint32 ZoneDatabase::GetZoneForage(uint32 ZoneID, uint8 skill) {
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}
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uint32 chancepool = 0;
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auto latest_expansion = EQEmu::expansions::ConvertExpansionBitToExpansion(RuleI(World, ExpansionSettings));
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auto latest_expansion = EQEmu::expansions::ConvertExpansionMaskToLatestExpansion(RuleI(World, ExpansionSettings));
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std::string query = StringFormat("SELECT itemid, chance FROM "
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"forage WHERE zoneid = '%i' AND level <= '%i' AND min_expansion <= %i AND max_expansion >= %i "
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"LIMIT %i", ZoneID, skill, latest_expansion, latest_expansion, FORAGE_ITEM_LIMIT);
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@@ -110,7 +110,7 @@ uint32 ZoneDatabase::GetZoneFishing(uint32 ZoneID, uint8 skill, uint32 &npc_id,
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chance[c]=0;
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}
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auto latest_expansion = EQEmu::expansions::ConvertExpansionBitToExpansion(RuleI(World, ExpansionSettings));
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auto latest_expansion = EQEmu::expansions::ConvertExpansionMaskToLatestExpansion(RuleI(World, ExpansionSettings));
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std::string query = StringFormat("SELECT itemid, chance, npc_id, npc_chance "
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"FROM fishing WHERE (zoneid = '%i' || zoneid = 0) AND skill_level <= '%i' AND min_expansion <= %i AND max_expansion >= %i",
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ZoneID, skill, latest_expansion, latest_expansion);
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+1
-1
@@ -463,7 +463,7 @@ void NPC::CheckGlobalLootTables()
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void ZoneDatabase::LoadGlobalLoot()
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{
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auto latest_expansion = EQEmu::expansions::ConvertExpansionBitToExpansion(RuleI(World, ExpansionSettings));
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auto latest_expansion = EQEmu::expansions::ConvertExpansionMaskToLatestExpansion(RuleI(World, ExpansionSettings));
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auto query = StringFormat("SELECT id, loottable_id, description, min_level, max_level, rare, raid, race, "
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"class, bodytype, zone FROM global_loot WHERE enabled = 1 AND min_expansion <= %i AND max_expansion >= %i", latest_expansion, latest_expansion);
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+1
-1
@@ -694,7 +694,7 @@ void ZoneDatabase::UpdateObject(uint32 id, uint32 type, uint32 icon, const Objec
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}
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Ground_Spawns* ZoneDatabase::LoadGroundSpawns(uint32 zone_id, int16 version, Ground_Spawns* gs) {
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auto latest_expansion = EQEmu::expansions::ConvertExpansionBitToExpansion(RuleI(World, ExpansionSettings));
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auto latest_expansion = EQEmu::expansions::ConvertExpansionMaskToLatestExpansion(RuleI(World, ExpansionSettings));
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std::string query = StringFormat("SELECT max_x, max_y, max_z, "
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"min_x, min_y, heading, name, "
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"item, max_allowed, respawn_timer "
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+1
-1
@@ -639,7 +639,7 @@ bool ZoneDatabase::PopulateZoneSpawnList(uint32 zoneid, LinkedList<Spawn2*> &spa
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Spawn2* ZoneDatabase::LoadSpawn2(LinkedList<Spawn2*> &spawn2_list, uint32 spawn2id, uint32 timeleft) {
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auto latest_expansion = EQEmu::expansions::ConvertExpansionBitToExpansion(RuleI(World, ExpansionSettings));
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auto latest_expansion = EQEmu::expansions::ConvertExpansionMaskToLatestExpansion(RuleI(World, ExpansionSettings));
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std::string query = StringFormat("SELECT id, spawngroupID, x, y, z, heading, "
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"respawntime, variance, pathgrid, _condition, "
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"cond_value, enabled, animation FROM spawn2 "
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+2
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@@ -35,10 +35,10 @@ TitleManager::TitleManager() {
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bool TitleManager::LoadTitles()
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{
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Titles.clear();
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auto latest_expansion = EQEmu::expansions::ConvertExpansionMaskToLatestExpansion(RuleI(World, ExpansionSettings));
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std::string query = StringFormat("SELECT `id`, `skill_id`, `min_skill_value`, `max_skill_value`, "
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"`min_aa_points`, `max_aa_points`, `class`, `gender`, `char_id`, "
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"`status`, `item_id`, `prefix`, `suffix`, `title_set` FROM titles WHERE %i & expansions = expansions", RuleI(World, ExpansionSettings));
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"`status`, `item_id`, `prefix`, `suffix`, `title_set` FROM titles WHERE `min_expansion` <= %i AND `max_expansion` >= %i", latest_expansion, latest_expansion);
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auto results = database.QueryDatabase(query);
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if (!results.Success()) {
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return false;
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+2
-1
@@ -387,7 +387,8 @@ bool ZoneDatabase::LoadTributes() {
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tribute_list.clear();
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const std::string query = StringFormat("SELECT id, name, descr, unknown, isguild FROM tributes WHERE %i & expansions = expansions", RuleI(World, ExpansionSettings));
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auto latest_expansion = EQEmu::expansions::ConvertExpansionMaskToLatestExpansion(RuleI(World, ExpansionSettings));
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const std::string query = StringFormat("SELECT id, name, descr, unknown, isguild FROM tributes WHERE min_expansion <= %i AND max_expansion >= %i", latest_expansion, latest_expansion);
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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return false;
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+3
-3
@@ -168,7 +168,7 @@ bool Zone::Bootup(uint32 iZoneID, uint32 iInstanceID, bool iStaticZone) {
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//this really loads the objects into entity_list
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bool Zone::LoadZoneObjects()
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{
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auto latest_expansion = EQEmu::expansions::ConvertExpansionBitToExpansion(RuleI(World, ExpansionSettings));
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auto latest_expansion = EQEmu::expansions::ConvertExpansionMaskToLatestExpansion(RuleI(World, ExpansionSettings));
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std::string query =
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StringFormat("SELECT id, zoneid, xpos, ypos, zpos, heading, itemid, charges, objectname, type, icon, "
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"unknown08, unknown10, unknown20, unknown24, unknown76, size, tilt_x, tilt_y, display_name "
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@@ -465,7 +465,7 @@ void Zone::LoadTempMerchantData() {
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void Zone::LoadNewMerchantData(uint32 merchantid) {
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std::list<MerchantList> merlist;
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auto latest_expansion = EQEmu::expansions::ConvertExpansionBitToExpansion(RuleI(World, ExpansionSettings));
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auto latest_expansion = EQEmu::expansions::ConvertExpansionMaskToLatestExpansion(RuleI(World, ExpansionSettings));
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std::string query = StringFormat("SELECT item, slot, faction_required, level_required, alt_currency_cost, "
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"classes_required, probability FROM merchantlist WHERE merchantid=%d AND min_expansion <= %i AND max_expansion >= %i ORDER BY slot", merchantid, latest_expansion, latest_expansion);
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auto results = database.QueryDatabase(query);
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@@ -1705,7 +1705,7 @@ bool ZoneDatabase::LoadStaticZonePoints(LinkedList<ZonePoint*>* zone_point_list,
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{
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zone_point_list->Clear();
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zone->numzonepoints = 0;
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auto latest_expansion = EQEmu::expansions::ConvertExpansionBitToExpansion(RuleI(World, ExpansionSettings));
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auto latest_expansion = EQEmu::expansions::ConvertExpansionMaskToLatestExpansion(RuleI(World, ExpansionSettings));
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std::string query = StringFormat("SELECT x, y, z, target_x, target_y, "
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"target_z, target_zone_id, heading, target_heading, "
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"number, target_instance, client_version_mask "
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+2
-2
@@ -269,7 +269,7 @@ void Client::Handle_OP_ZoneChange(const EQApplicationPacket *app) {
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//not sure when we would use ZONE_ERROR_NOTREADY
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auto latest_expansion = EQEmu::expansions::ConvertExpansionBitToExpansion(RuleI(World, ExpansionSettings));
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auto latest_expansion = EQEmu::expansions::ConvertExpansionMaskToLatestExpansion(RuleI(World, ExpansionSettings));
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//enforce min status and level
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if (!ignorerestrictions && (Admin() < minstatus || GetLevel() < minlevel || (uint32)latest_expansion <= minexpansion || (uint32)latest_expansion >= maxexpansion))
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@@ -883,7 +883,7 @@ bool Client::CanBeInZone() {
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Log(Logs::Detail, Logs::None, "[CLIENT] Character does not meet min status requirement (%d < %d)!", Admin(), minstatus);
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return(false);
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}
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auto latest_expansion = EQEmu::expansions::ConvertExpansionBitToExpansion(RuleI(World, ExpansionSettings));
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auto latest_expansion = EQEmu::expansions::ConvertExpansionMaskToLatestExpansion(RuleI(World, ExpansionSettings));
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if(Admin() < 150 && (uint32)latest_expansion < minexpansion && (uint32)latest_expansion > maxexpansion) {
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Log(Logs::Detail, Logs::None, "[CLIENT] Character does not have expansion");
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return(false);
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