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First step into implementing evolving items, added fields to database that were missing.
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@@ -41,6 +41,7 @@ F(ac)
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F(deity)
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F(skillmodvalue)
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F(UNK033)
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F(skillmodmax)
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F(skillmodtype)
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F(banedmgrace)
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F(banedmgamt)
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@@ -172,7 +173,10 @@ F(bardlevel)
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F(questitemflag)
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F(svcorruption)
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F(purity)
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F(evoitem)
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F(evoid)
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F(evolvinglevel)
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F(evomax)
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F(backstabdmg)
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F(dsmitigation)
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F(heroic_str)
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