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First step into implementing evolving items, added fields to database that were missing.
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 12/21/2015 ==
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Natedog: Updated item table fields and added a few missing fields for evolving items
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-DO NOT implement Heirloom items till the inventory code is fixed to allow placing NO DROP
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items in your shared bank. (but item field located on items table)
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-NYI - SkillModMax: Max skill point modification from the percent mods. EX:
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100% 2HSlashing (Max 50) - can only increase 2hslash by 50 MAX! (item field located though)
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== 12/19/2015 ==
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Kinglykrab: Added many methods to Perl and Lua, list below:
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- SeeInvisible()
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