First step into implementing evolving items, added fields to database that were missing.

This commit is contained in:
Natedog2012
2015-12-21 05:27:20 -08:00
parent dfc5699403
commit 8133f5312f
11 changed files with 45 additions and 18 deletions
+7
View File
@@ -1,5 +1,12 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
== 12/21/2015 ==
Natedog: Updated item table fields and added a few missing fields for evolving items
-DO NOT implement Heirloom items till the inventory code is fixed to allow placing NO DROP
items in your shared bank. (but item field located on items table)
-NYI - SkillModMax: Max skill point modification from the percent mods. EX:
100% 2HSlashing (Max 50) - can only increase 2hslash by 50 MAX! (item field located though)
== 12/19/2015 ==
Kinglykrab: Added many methods to Perl and Lua, list below:
- SeeInvisible()