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Scanning Optimizations (#1133)
* Scanning optimizations this more properly applies idle / moving scanning algorithms and applies update_others when a client is moving * Fix bots * Perform a self and other scan when npc's pop
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@@ -172,8 +172,8 @@ public:
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void DisplayInfo(Mob *mob);
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std::unordered_map<uint16, Mob *> close_mobs;
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Timer mob_scan_close;
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Timer mob_check_moving_timer;
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Timer mob_close_scan_timer;
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Timer mob_check_moving_timer;
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//Somewhat sorted: needs documenting!
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