Scanning Optimizations (#1133)

* Scanning optimizations this more properly applies idle / moving scanning algorithms and applies update_others when a client is moving

* Fix bots

* Perform a self and other scan when npc's pop
This commit is contained in:
Chris Miles
2020-10-25 23:01:30 -05:00
committed by GitHub
parent 62efae2e00
commit 80ce499f67
9 changed files with 80 additions and 32 deletions
+2
View File
@@ -712,6 +712,8 @@ void EntityList::AddNPC(NPC *npc, bool SendSpawnPacket, bool dontqueue)
npc_list.insert(std::pair<uint16, NPC *>(npc->GetID(), npc));
mob_list.insert(std::pair<uint16, Mob *>(npc->GetID(), npc));
entity_list.ScanCloseMobs(npc->close_mobs, npc, true);
/* Zone controller process EVENT_SPAWN_ZONE */
if (RuleB(Zone, UseZoneController)) {
if (entity_list.GetNPCByNPCTypeID(ZONE_CONTROLLER_NPC_ID) && npc->GetNPCTypeID() != ZONE_CONTROLLER_NPC_ID){