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Scanning Optimizations (#1133)
* Scanning optimizations this more properly applies idle / moving scanning algorithms and applies update_others when a client is moving * Fix bots * Perform a self and other scan when npc's pop
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@@ -547,7 +547,8 @@ RULE_INT(Aggro, IntAggroThreshold, 75, "Int lesser or equal the value will aggro
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RULE_BOOL(Aggro, AllowTickPulling, false, "tick pulling is an exploit in an NPC's call for help fixed sometime in 2006 on live")
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RULE_INT(Aggro, MinAggroLevel, 18, "Minimum level for use with UseLevelAggro")
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RULE_BOOL(Aggro, UseLevelAggro, true, "MinAggroLevel rule value+ and Undead will aggro regardless of level difference. This will disabled Rule:IntAggroThreshold if set to true")
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RULE_INT(Aggro, ClientAggroCheckInterval, 6, "Interval in which clients actually check for aggro - in seconds")
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RULE_INT(Aggro, ClientAggroCheckMovingInterval, 1000, "Interval in which clients actually check for aggro while moving - in milliseconds - this should be lower than ClientAggroCheckIdleInterval")
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RULE_INT(Aggro, ClientAggroCheckIdleInterval, 6000, "Interval in which clients actually check for aggro while idle - in milliseconds - this should be higher than ClientAggroCheckMovingInterval")
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RULE_REAL(Aggro, PetAttackRange, 40000.0, "Maximum squared range /pet attack works at default is 200")
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RULE_BOOL(Aggro, NPCAggroMaxDistanceEnabled, true, "If enabled, NPC's will drop aggro beyond 600 units or what is defined at the zone level")
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RULE_CATEGORY_END()
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