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[Position Updates] Bulk updates when player has moved far enough - eliminates client ghosting on rez/gates/summon as well as npc ghosting
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@@ -543,6 +543,7 @@ public:
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virtual void GMMove(float x, float y, float z, float heading = 0.01, bool SendUpdate = true);
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void SetDelta(const glm::vec4& delta);
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void SetTargetDestSteps(uint8 target_steps) { tar_ndx = target_steps; }
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void SendPositionUpdateToClient(Client *client);
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void SendPositionUpdate(uint8 iSendToSelf = 0);
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void MakeSpawnUpdateNoDelta(PlayerPositionUpdateServer_Struct* spu);
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void MakeSpawnUpdate(PlayerPositionUpdateServer_Struct* spu);
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