[Position Updates] Bulk updates when player has moved far enough - eliminates client ghosting on rez/gates/summon as well as npc ghosting

This commit is contained in:
Akkadius
2017-08-22 02:13:56 -05:00
parent bb2d8f6a4d
commit 808654743c
5 changed files with 33 additions and 5 deletions
+1
View File
@@ -543,6 +543,7 @@ public:
virtual void GMMove(float x, float y, float z, float heading = 0.01, bool SendUpdate = true);
void SetDelta(const glm::vec4& delta);
void SetTargetDestSteps(uint8 target_steps) { tar_ndx = target_steps; }
void SendPositionUpdateToClient(Client *client);
void SendPositionUpdate(uint8 iSendToSelf = 0);
void MakeSpawnUpdateNoDelta(PlayerPositionUpdateServer_Struct* spu);
void MakeSpawnUpdate(PlayerPositionUpdateServer_Struct* spu);