[Position Updates] Bulk updates when player has moved far enough - eliminates client ghosting on rez/gates/summon as well as npc ghosting

This commit is contained in:
Akkadius
2017-08-22 02:13:56 -05:00
parent bb2d8f6a4d
commit 808654743c
5 changed files with 33 additions and 5 deletions
+3 -1
View File
@@ -1489,7 +1489,9 @@ private:
Timer hp_self_update_throttle_timer; /* This is to prevent excessive packet sending under trains/fast combat */
Timer hp_other_update_throttle_timer; /* This is to keep clients from DOSing the server with macros that change client targets constantly */
Timer position_update_timer; /* Timer used when client hasn't updated within a 10 second window */
glm::vec3 m_Proximity;
glm::vec3 m_Proximity;
glm::vec4 last_major_update_position;
void BulkSendInventoryItems();