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[Summoning] Make Summon a bit more live like (#1539)
Pretty sure the distance should probably be melee range / 2 but ahh yeah. Can't do that. Hopefully 5 units isn't too far.
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@@ -623,6 +623,7 @@ public:
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void Teleport(const glm::vec3 &pos);
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void Teleport(const glm::vec4 &pos);
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void TryMoveAlong(float distance, float angle, bool send = true);
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glm::vec4 TryMoveAlong(const glm::vec4 &start, float distance, float angle);
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void ProcessForcedMovement();
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inline void IncDeltaX(float in) { m_Delta.x += in; }
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inline void IncDeltaY(float in) { m_Delta.y += in; }
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