[Summoning] Make Summon a bit more live like (#1539)

Pretty sure the distance should probably be melee range / 2 but ahh
yeah. Can't do that. Hopefully 5 units isn't too far.
This commit is contained in:
Michael Cook (mackal)
2021-09-19 16:19:29 -04:00
committed by GitHub
parent df9d6bc506
commit 80493719f2
3 changed files with 36 additions and 2 deletions
+1
View File
@@ -623,6 +623,7 @@ public:
void Teleport(const glm::vec3 &pos);
void Teleport(const glm::vec4 &pos);
void TryMoveAlong(float distance, float angle, bool send = true);
glm::vec4 TryMoveAlong(const glm::vec4 &start, float distance, float angle);
void ProcessForcedMovement();
inline void IncDeltaX(float in) { m_Delta.x += in; }
inline void IncDeltaY(float in) { m_Delta.y += in; }