initial rewrite of loot code

This commit is contained in:
KimLS
2014-09-27 19:57:45 -07:00
parent b05dd45d62
commit 7fed01ddea
4 changed files with 103 additions and 99 deletions
+1 -1
View File
@@ -616,7 +616,7 @@ public:
bool PassCastRestriction(bool UseCastRestriction = true, int16 value = 0, bool IsDamage = true);
bool ImprovedTaunt();
bool TryRootFadeByDamage(int buffslot, Mob* attacker);
int16 GetSlowMitigation() const {return slow_mitigation;}
float GetSlowMitigation() const { return slow_mitigation; }
void CalcSpellPowerDistanceMod(uint16 spell_id, float range, Mob* caster = nullptr);
inline int16 GetSpellPowerDistanceMod() const { return SpellPowerDistanceMod; };
inline void SetSpellPowerDistanceMod(int16 value) { SpellPowerDistanceMod = value; };