mirror of
https://github.com/EQEmu/Server.git
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normalize includes: zone
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+34
-36
@@ -15,41 +15,41 @@
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef ZONE_H
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#define ZONE_H
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#include "../common/eqtime.h"
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#include "../common/linked_list.h"
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#include "../common/rulesys.h"
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#include "../common/types.h"
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#include "../common/random.h"
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#include "../common/strings.h"
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#include "zonedb.h"
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#include "../common/zone_store.h"
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#include "../common/repositories/grid_repository.h"
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#include "../common/repositories/grid_entries_repository.h"
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#include "../common/repositories/zone_points_repository.h"
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#include "qglobals.h"
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#include "spawn2.h"
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#include "spawngroup.h"
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#include "aa_ability.h"
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#include "pathfinder_interface.h"
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#include "global_loot_manager.h"
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#include "queryserv.h"
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#include "../common/discord/discord.h"
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#include "../common/repositories/dynamic_zone_templates_repository.h"
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#include "../common/repositories/npc_faction_repository.h"
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#include "../common/repositories/npc_faction_entries_repository.h"
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#include "../common/repositories/faction_association_repository.h"
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#include "../common/repositories/loottable_repository.h"
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#include "../common/repositories/loottable_entries_repository.h"
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#include "../common/repositories/lootdrop_repository.h"
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#include "../common/repositories/lootdrop_entries_repository.h"
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#include "../common/repositories/base_data_repository.h"
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#include "../common/repositories/skill_caps_repository.h"
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#include "../common/repositories/zone_state_spawns_repository.h"
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#include "../common/repositories/spawn2_disabled_repository.h"
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#include "../common/repositories/player_titlesets_repository.h"
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#pragma once
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#include "common/discord/discord.h"
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#include "common/eqtime.h"
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#include "common/linked_list.h"
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#include "common/random.h"
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#include "common/repositories/base_data_repository.h"
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#include "common/repositories/dynamic_zone_templates_repository.h"
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#include "common/repositories/faction_association_repository.h"
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#include "common/repositories/grid_entries_repository.h"
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#include "common/repositories/grid_repository.h"
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#include "common/repositories/lootdrop_entries_repository.h"
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#include "common/repositories/lootdrop_repository.h"
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#include "common/repositories/loottable_entries_repository.h"
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#include "common/repositories/loottable_repository.h"
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#include "common/repositories/npc_faction_entries_repository.h"
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#include "common/repositories/npc_faction_repository.h"
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#include "common/repositories/player_titlesets_repository.h"
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#include "common/repositories/skill_caps_repository.h"
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#include "common/repositories/spawn2_disabled_repository.h"
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#include "common/repositories/zone_points_repository.h"
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#include "common/repositories/zone_state_spawns_repository.h"
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#include "common/rulesys.h"
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#include "common/strings.h"
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#include "common/types.h"
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#include "common/zone_store.h"
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#include "zone/aa_ability.h"
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#include "zone/global_loot_manager.h"
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#include "zone/pathfinder_interface.h"
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#include "zone/qglobals.h"
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#include "zone/queryserv.h"
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#include "zone/spawn2.h"
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#include "zone/spawngroup.h"
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#include "zone/zonedb.h"
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struct EXPModifier
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{
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@@ -585,5 +585,3 @@ private:
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std::vector<PausedZoneTimer> paused_zone_timers;
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std::deque<int> m_zone_signals;
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};
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#endif
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