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normalize includes: zone
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+14
-19
@@ -15,28 +15,24 @@ You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../common/global_define.h"
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#ifdef _EQDEBUG
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#include <iostream>
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#endif
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#include "../common/rulesys.h"
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#include "../common/strings.h"
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#include "../common/misc_functions.h"
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#include "../common/eqemu_logsys.h"
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#include "map.h"
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#include "npc.h"
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#include "quest_parser_collection.h"
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#include "water_map.h"
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#include "fastmath.h"
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#include "mob_movement_manager.h"
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#include "../common/repositories/grid_repository.h"
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#include "../common/repositories/grid_entries_repository.h"
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#include "../common/repositories/spawn2_repository.h"
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#include "common/eqemu_logsys.h"
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#include "common/misc_functions.h"
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#include "common/repositories/grid_entries_repository.h"
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#include "common/repositories/grid_repository.h"
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#include "common/repositories/spawn2_repository.h"
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#include "common/rulesys.h"
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#include "common/strings.h"
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#include "zone/bot.h"
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#include "zone/fastmath.h"
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#include "zone/map.h"
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#include "zone/mob_movement_manager.h"
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#include "zone/quest_parser_collection.h"
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#include "zone/water_map.h"
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#include <math.h>
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#include <cmath>
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extern FastMath g_Math;
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@@ -1266,7 +1262,6 @@ void NPC::RestoreGuardSpotCharm()
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/******************
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* Bot-specific overloads to make them play nice with the new movement system
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*/
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#include "bot.h"
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void Bot::WalkTo(float x, float y, float z)
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{
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