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normalize includes: zone
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+1
-5
@@ -1,6 +1,4 @@
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#ifndef RAYCAST_MESH_H
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#define RAYCAST_MESH_H
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#pragma once
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// This code snippet allows you to create an axis aligned bounding volume tree for a triangle mesh so that you can do
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// high-speed raycasting.
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@@ -62,5 +60,3 @@ RaycastMesh * createRaycastMesh(RmUint32 vcount, // The number of vertices in t
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RaycastMesh* loadRaycastMesh(std::vector<char>& rm_buffer, bool& load_success);
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void serializeRaycastMesh(RaycastMesh* rm, std::vector<char>& rm_buffer);
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#endif /*USE_MAP_MMFS*/
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#endif
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