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https://github.com/EQEmu/Server.git
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normalize includes: zone
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+29
-32
@@ -16,40 +16,37 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../common/classes.h"
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#include "../common/data_verification.h"
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#include "../common/global_define.h"
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#include "../common/rulesys.h"
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#include "../common/skills.h"
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#include "../common/spdat.h"
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#include "../common/strings.h"
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#include "../common/say_link.h"
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#include "../common/events/player_event_logs.h"
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#include "entity.h"
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#include "event_codes.h"
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#include "guild_mgr.h"
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#include "qglobals.h"
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#include "queryserv.h"
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#include "quest_parser_collection.h"
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#include "questmgr.h"
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#include "spawn2.h"
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#include "worldserver.h"
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#include "zone.h"
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#include "zonedb.h"
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#include "dialogue_window.h"
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#include "../common/repositories/account_repository.h"
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#include "../common/repositories/completed_tasks_repository.h"
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#include "../common/repositories/tradeskill_recipe_repository.h"
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#include "../common/repositories/instance_list_repository.h"
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#include "../common/repositories/grid_entries_repository.h"
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#include "common/classes.h"
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#include "common/data_verification.h"
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#include "common/events/player_event_logs.h"
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#include "common/repositories/account_repository.h"
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#include "common/repositories/completed_tasks_repository.h"
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#include "common/repositories/grid_entries_repository.h"
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#include "common/repositories/instance_list_repository.h"
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#include "common/repositories/tradeskill_recipe_repository.h"
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#include "common/rulesys.h"
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#include "common/say_link.h"
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#include "common/skills.h"
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#include "common/spdat.h"
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#include "common/strings.h"
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#include "zone/bot.h"
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#include "zone/dialogue_window.h"
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#include "zone/entity.h"
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#include "zone/event_codes.h"
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#include "zone/guild_mgr.h"
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#include "zone/qglobals.h"
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#include "zone/queryserv.h"
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#include "zone/quest_parser_collection.h"
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#include "zone/questmgr.h"
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#include "zone/spawn2.h"
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#include "zone/worldserver.h"
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#include "zone/zone.h"
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#include "zone/zonedb.h"
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#include <climits>
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#include <iostream>
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#include <limits.h>
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#include <list>
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#include "bot.h"
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#include <numbers>
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extern QueryServ* QServ;
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extern Zone* zone;
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@@ -4588,7 +4585,7 @@ void QuestManager::SpawnCircle(uint32 npc_id, glm::vec4 position, float radius,
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glm::vec4 npc_position = position;
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for (uint32 i = 0; i < points; i++) {
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float angle = 2 * M_PI * i / points;
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float angle = 2 * std::numbers::pi * i / points;
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npc_position.x = position.x + radius * std::cos(angle);
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npc_position.y = position.y + radius * std::sin(angle);
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