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normalize includes: zone
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+8
-9
@@ -15,15 +15,16 @@
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef POSITION_H
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#define POSITION_H
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#pragma once
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#include "common/types.h"
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#include "glm/geometric.hpp"
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#include "glm/vec2.hpp"
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#include "glm/vec3.hpp"
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#include "glm/vec4.hpp"
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#include <string>
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#include <glm/vec2.hpp>
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#include <glm/vec3.hpp>
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#include <glm/vec4.hpp>
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#include <glm/geometric.hpp>
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#include "../common/types.h"
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std::string to_string(const glm::vec4 &position);
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std::string to_string(const glm::vec3 &position);
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@@ -65,5 +66,3 @@ float CalculateHeadingAngleBetweenPositions(float x1, float y1, float x2, float
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bool IsWithinCircularArc(glm::vec4 arc_center, glm::vec4 point, uint32 arc_offset, uint32 arc_radius, uint32 arc_radius_limit);
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bool IsWithinSquare(glm::vec4 center, uint32 area, glm::vec4 position);
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#endif
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