normalize includes: zone

This commit is contained in:
brainiac
2025-12-18 00:59:27 -08:00
committed by Alex
parent 552a908f92
commit 7fe49b5630
278 changed files with 2431 additions and 2901 deletions
+8 -9
View File
@@ -15,15 +15,16 @@
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef POSITION_H
#define POSITION_H
#pragma once
#include "common/types.h"
#include "glm/geometric.hpp"
#include "glm/vec2.hpp"
#include "glm/vec3.hpp"
#include "glm/vec4.hpp"
#include <string>
#include <glm/vec2.hpp>
#include <glm/vec3.hpp>
#include <glm/vec4.hpp>
#include <glm/geometric.hpp>
#include "../common/types.h"
std::string to_string(const glm::vec4 &position);
std::string to_string(const glm::vec3 &position);
@@ -65,5 +66,3 @@ float CalculateHeadingAngleBetweenPositions(float x1, float y1, float x2, float
bool IsWithinCircularArc(glm::vec4 arc_center, glm::vec4 point, uint32 arc_offset, uint32 arc_radius, uint32 arc_radius_limit);
bool IsWithinSquare(glm::vec4 center, uint32 area, glm::vec4 position);
#endif