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normalize includes: zone
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@@ -1,8 +1,7 @@
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#ifndef EQEMU_ORIENTED_BOUNDNG_BOX_H
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#define EQEMU_ORIENTED_BOUNDNG_BOX_H
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#pragma once
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#include <glm/vec3.hpp>
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#include <glm/mat4x4.hpp>
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#include "glm/vec3.hpp"
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#include "glm/mat4x4.hpp"
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class OrientedBoundingBox
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{
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@@ -19,5 +18,3 @@ private:
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glm::mat4 transformation;
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glm::mat4 inverted_transformation;
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};
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#endif
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