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normalize includes: zone
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@@ -1,6 +1,8 @@
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#include "oriented_bounding_box.h"
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtx/transform.hpp>
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#include "glm/gtc/matrix_transform.hpp"
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#include "glm/gtx/transform.hpp"
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glm::mat4 CreateRotateMatrix(float rx, float ry, float rz) {
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glm::mat4 rot_x(1.0f);
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