normalize includes: zone

This commit is contained in:
brainiac
2025-12-18 00:59:27 -08:00
committed by Alex
parent 552a908f92
commit 7fe49b5630
278 changed files with 2431 additions and 2901 deletions
+24 -4
View File
@@ -1,7 +1,28 @@
#ifndef _EQE_LUA_PARSER_EVENTS_H
#define _EQE_LUA_PARSER_EVENTS_H
#pragma once
#ifdef LUA_EQEMU
#include "common/types.h"
#include <any>
#include <string>
#include <vector>
class Bot;
class Client;
class Encounter;
class Merc;
class Mob;
class NPC;
class QuestInterface;
class Zone;
struct lua_State;
namespace EQ
{
class ItemInstance;
}
typedef void(*NPCArgumentHandler)(QuestInterface*, lua_State*, NPC*, Mob*, std::string, uint32, std::vector<std::any>*);
typedef void(*PlayerArgumentHandler)(QuestInterface*, lua_State*, Client*, std::string, uint32, std::vector<std::any>*);
typedef void(*ItemArgumentHandler)(QuestInterface*, lua_State*, Client*, EQ::ItemInstance*, Mob*, std::string, uint32, std::vector<std::any>*);
@@ -1434,5 +1455,4 @@ void handle_zone_timer_stop(
std::vector<std::any> *extra_pointers
);
#endif
#endif
#endif // LUA_EQEMU