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normalize includes: zone
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@@ -1,7 +1,28 @@
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#ifndef _EQE_LUA_PARSER_EVENTS_H
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#define _EQE_LUA_PARSER_EVENTS_H
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#pragma once
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#ifdef LUA_EQEMU
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#include "common/types.h"
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#include <any>
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#include <string>
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#include <vector>
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class Bot;
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class Client;
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class Encounter;
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class Merc;
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class Mob;
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class NPC;
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class QuestInterface;
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class Zone;
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struct lua_State;
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namespace EQ
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{
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class ItemInstance;
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}
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typedef void(*NPCArgumentHandler)(QuestInterface*, lua_State*, NPC*, Mob*, std::string, uint32, std::vector<std::any>*);
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typedef void(*PlayerArgumentHandler)(QuestInterface*, lua_State*, Client*, std::string, uint32, std::vector<std::any>*);
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typedef void(*ItemArgumentHandler)(QuestInterface*, lua_State*, Client*, EQ::ItemInstance*, Mob*, std::string, uint32, std::vector<std::any>*);
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@@ -1434,5 +1455,4 @@ void handle_zone_timer_stop(
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std::vector<std::any> *extra_pointers
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);
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#endif
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#endif
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#endif // LUA_EQEMU
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