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normalize includes: zone
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+41
-42
@@ -1,49 +1,48 @@
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#ifdef LUA_EQEMU
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#include "lua.hpp"
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#include <luabind/luabind.hpp>
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#include <luabind/object.hpp>
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#include "lua_parser.h"
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#include <ctype.h>
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#include <stdio.h>
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#include "common/spdat.h"
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#include "zone/lua_bit.h"
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#include "zone/lua_bot.h"
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#include "zone/lua_buff.h"
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#include "zone/lua_client.h"
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#include "zone/lua_corpse.h"
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#include "zone/lua_database.h"
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#include "zone/lua_door.h"
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#include "zone/lua_encounter.h"
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#include "zone/lua_entity_list.h"
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#include "zone/lua_entity.h"
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#include "zone/lua_expedition.h"
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#include "zone/lua_general.h"
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#include "zone/lua_group.h"
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#include "zone/lua_hate_list.h"
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#include "zone/lua_inventory.h"
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#include "zone/lua_item.h"
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#include "zone/lua_iteminst.h"
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#include "zone/lua_merc.h"
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#include "zone/lua_mob.h"
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#include "zone/lua_npc.h"
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#include "zone/lua_object.h"
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#include "zone/lua_packet.h"
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#include "zone/lua_raid.h"
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#include "zone/lua_spawn.h"
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#include "zone/lua_spell.h"
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#include "zone/lua_stat_bonuses.h"
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#include "zone/lua_zone.h"
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#include "zone/masterentity.h"
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#include "zone/questmgr.h"
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#include "zone/zone_config.h"
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#include "zone/zone.h"
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#include "lua.hpp"
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#include "luabind/luabind.hpp"
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#include "luabind/object.hpp"
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#include <algorithm>
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#include <cctype>
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#include <cstdio>
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#include <string>
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#include <vector>
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#include <algorithm>
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#include "../common/spdat.h"
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#include "masterentity.h"
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#include "questmgr.h"
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#include "zone.h"
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#include "zone_config.h"
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#include "lua_bit.h"
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#include "lua_bot.h"
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#include "lua_buff.h"
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#include "lua_client.h"
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#include "lua_corpse.h"
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#include "lua_door.h"
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#include "lua_encounter.h"
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#include "lua_entity.h"
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#include "lua_entity_list.h"
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#include "lua_expedition.h"
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#include "lua_general.h"
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#include "lua_group.h"
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#include "lua_hate_list.h"
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#include "lua_inventory.h"
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#include "lua_item.h"
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#include "lua_iteminst.h"
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#include "lua_merc.h"
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#include "lua_mob.h"
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#include "lua_npc.h"
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#include "lua_object.h"
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#include "lua_packet.h"
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#include "lua_parser.h"
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#include "lua_raid.h"
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#include "lua_spawn.h"
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#include "lua_spell.h"
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#include "lua_stat_bonuses.h"
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#include "lua_database.h"
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#include "lua_zone.h"
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const char *LuaEvents[_LargestEventID] = {
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"event_say",
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@@ -2295,4 +2294,4 @@ void LuaParser::LoadGlobalZoneScript(std::string filename) {
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LoadScript(filename, "global_zone");
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}
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#endif
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#endif // LUA_EQEMU
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