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normalize includes: zone
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+5
-4
@@ -1,10 +1,11 @@
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#ifdef LUA_EQEMU
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#include <luabind/luabind.hpp>
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#include "masterentity.h"
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#include "lua_item.h"
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#include "zone/masterentity.h"
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#include "luabind/luabind.hpp"
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Lua_Item::Lua_Item(uint32 item_id) {
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const EQ::ItemData *t = database.GetItem(item_id);
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SetLuaPtrData(t);
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@@ -1089,4 +1090,4 @@ luabind::scope lua_register_item() {
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.def("Worn_Type", &Lua_Item::GetWorn_Type);
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}
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#endif
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#endif // LUA_EQEMU
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